1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BL_ACTIONACTUATOR
#define BL_ACTIONACTUATOR
#include "SCA_IActuator.h"
#include "MT_Point3.h"
class BL_ActionActuator : public SCA_IActuator
{
public:
Py_Header;
BL_ActionActuator(SCA_IObject* gameobj,
const STR_String& propname,
float starttime,
float endtime,
struct bAction *action,
short playtype,
short blendin,
short priority,
float stride,
PyTypeObject* T=&Type)
: SCA_IActuator(gameobj,T),
m_blendframe(0),
m_lastpos(0, 0, 0),
m_flag(0),
m_starttime (starttime),
m_endtime(endtime) ,
m_localtime(starttime),
m_lastUpdate(-1),
m_playtype(playtype),
m_blendin(blendin),
m_priority(priority),
m_stridelength(stride),
m_pose(NULL),
m_blendpose(NULL),
m_userpose(NULL),
m_propname(propname),
m_action(action)
{
};
virtual ~BL_ActionActuator();
virtual bool Update(double curtime,double deltatime);
CValue* GetReplica();
void ProcessReplica();
KX_PYMETHOD_DOC(BL_ActionActuator,SetAction);
KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendin);
KX_PYMETHOD_DOC(BL_ActionActuator,SetPriority);
KX_PYMETHOD_DOC(BL_ActionActuator,SetStart);
KX_PYMETHOD_DOC(BL_ActionActuator,SetEnd);
KX_PYMETHOD_DOC(BL_ActionActuator,SetFrame);
KX_PYMETHOD_DOC(BL_ActionActuator,SetProperty);
KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendtime);
KX_PYMETHOD_DOC(BL_ActionActuator,SetChannel);
KX_PYMETHOD_DOC(BL_ActionActuator,GetAction);
KX_PYMETHOD_DOC(BL_ActionActuator,GetBlendin);
KX_PYMETHOD_DOC(BL_ActionActuator,GetPriority);
KX_PYMETHOD_DOC(BL_ActionActuator,GetStart);
KX_PYMETHOD_DOC(BL_ActionActuator,GetEnd);
KX_PYMETHOD_DOC(BL_ActionActuator,GetFrame);
KX_PYMETHOD_DOC(BL_ActionActuator,GetProperty);
// KX_PYMETHOD(BL_ActionActuator,GetChannel);
KX_PYMETHOD_DOC(BL_ActionActuator,GetType);
KX_PYMETHOD_DOC(BL_ActionActuator,SetType);
virtual PyObject* _getattr(const STR_String& attr);
void SetBlendTime (float newtime);
enum ActionActType
{
KX_ACT_ACTION_PLAY = 0,
KX_ACT_ACTION_FLIPPER = 2,
KX_ACT_ACTION_LOOPSTOP,
KX_ACT_ACTION_LOOPEND,
KX_ACT_ACTION_PROPERTY = 6
};
protected:
float m_blendframe;
MT_Point3 m_lastpos;
int m_flag;
float m_starttime;
float m_endtime;
float m_localtime;
float m_lastUpdate;
short m_playtype;
float m_blendin;
short m_priority;
float m_stridelength;
struct bPose* m_pose;
struct bPose* m_blendpose;
struct bPose* m_userpose;
STR_String m_propname;
struct bAction *m_action;
};
enum {
ACT_FLAG_REVERSE = 0x00000001,
ACT_FLAG_LOCKINPUT = 0x00000002,
ACT_FLAG_KEYUP = 0x00000004
};
#endif
|