1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
|
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
#include "BL_SkinDeformer.h"
#include "GEN_Map.h"
#include "STR_HashedString.h"
#include "RAS_IPolygonMaterial.h"
#include "BL_SkinMeshObject.h"
//#include "BL_ArmatureController.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "MT_Point3.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#define __NLA_DEFNORMALS
//#undef __NLA_DEFNORMALS
BL_SkinDeformer::~BL_SkinDeformer()
{
};
/* XXX note, this __NLA_OLDDEFORM define seems to be obsolete */
bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat)
{
size_t i, j, index;
vecVertexArray array;
#ifdef __NLA_OLDDEFORM
vecMVertArray mvarray;
#else
vecIndexArrays mvarray;
#endif
vecMDVertArray dvarray;
vecIndexArrays diarray;
RAS_TexVert *tv;
#ifdef __NLA_OLDDEFORM
MVert *mvert;
MDeformVert *dvert;
#endif
MT_Point3 pt;
// float co[3];
if (!m_armobj)
return false;
Update();
array = m_pMeshObject->GetVertexCache(mat);
#ifdef __NLA_OLDDEFORM
dvarray = m_pMeshObject->GetDVertCache(mat);
#endif
mvarray = m_pMeshObject->GetMVertCache(mat);
diarray = m_pMeshObject->GetDIndexCache(mat);
// For each array
for (i=0; i<array.size(); i++){
// For each vertex
for (j=0; j<array[i]->size(); j++){
tv = &((*array[i])[j]);
index = ((*diarray[i])[j]);
#ifdef __NLA_OLDDEFORM
pt = tv->xyz();
mvert = ((*mvarray[i])[index]);
dvert = ((*dvarray[i])[index]);
#endif
// Copy the untransformed data from the original mvert
#ifdef __NLA_OLDDEFORM
co[0]=mvert->co[0];
co[1]=mvert->co[1];
co[2]=mvert->co[2];
// Do the deformation
/* XXX note, doesnt exist anymore */
// GB_calc_armature_deform(co, dvert);
tv->SetXYZ(co);
#else
// Set the data
tv->SetXYZ(m_transverts[((*mvarray[i])[index])]);
#ifdef __NLA_DEFNORMALS
tv->SetNormal(m_transnors[((*mvarray[i])[index])]);
#endif
#endif
}
}
return true;
}
RAS_Deformer *BL_SkinDeformer::GetReplica()
{
BL_SkinDeformer *result;
result = new BL_SkinDeformer(*this);
result->ProcessReplica();
return result;
}
void BL_SkinDeformer::ProcessReplica()
{
}
//void where_is_pose (Object *ob);
//void armature_deform_verts(Object *armOb, Object *target, float (*vertexCos)[3], int numVerts, int deformflag);
extern "C" void armature_deform_verts(struct Object *armOb, struct Object *target, float (*vertexCos)[3], int numVerts, int deformflag);
void BL_SkinDeformer::Update(void)
{
/* See if the armature has been updated for this frame */
if (m_lastUpdate!=m_armobj->GetLastFrame()){
/* Do all of the posing necessary */
m_armobj->ApplyPose();
/* XXX note: where_is_pose() (from BKE_armature.h) calculates all matrices needed to start deforming */
/* but it requires the blender object pointer... */
//void where_is_pose (Object *ob);
where_is_pose (m_blenderArmatureObj);
/* store verts locally */
for (int v =0; v<m_bmesh->totvert; v++){
float co[3];
/* XXX note, dunno about this line */
m_transverts[v]=MT_Point3(m_bmesh->mvert[v].co);
}
float test[1000][3];
armature_deform_verts(m_blenderArmatureObj,m_blenderMeshObject,test,m_bmesh->totvert,ARM_DEF_VGROUP);
/* XXX note: now use this call instead */
// void armature_deform_verts(Object *armOb, Object *target, float (*vertexCos)[3], int numVerts, int deformflag)
// - armOb = armature object
// - target = Mesh
// - vertexCos[3] = array of numVerts float vectors (3 floats)
// - set deformflag to ARM_DEF_VGROUP
// example (after having filled the m_transverts array):
// armature_deform_verts(m_armobj, m_meshobj, m_transverts, m_bmesh->totvert, ARM_DEF_VGROUP);
VerifyStorage();
RecalcNormals();
/* Update the current frame */
m_lastUpdate=m_armobj->GetLastFrame();
}
}
/* XXX note: I propose to drop this function */
void BL_SkinDeformer::SetArmature(BL_ArmatureObject *armobj)
{
// m_armobj = armobj;
// for (bDeformGroup *dg=(bDeformGroup*)m_defbase->first; dg; dg=(bDeformGroup*)dg->next) {
/* dg->data no longer exists needs update
dg->data = (void*)get_named_bone(m_armobj->GetArmature(), dg->name); */
// }
// GB_validate_defgroups(m_bmesh, m_defbase);
}
|