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# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../../../source/kernel/gen_system
../../../intern/string
../../../intern/guardedalloc
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../intern/audaspace/intern
../../../source/gameengine/Converter
../../../source/gameengine/BlenderRoutines
../../../source/blender/imbuf
../../../intern/moto/include
../../../source/gameengine/Ketsji
../../../source/gameengine/Ketsji/KXNetwork
../../../source/blender/blenlib
../../../source/blender/blenkernel
../../../source/blender/windowmanager
../../../source/blender
../../../source/blender/makesdna
../../../source/blender/makesrna
../../../source/gameengine/Rasterizer
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../source/gameengine/GameLogic
../../../source/gameengine/Expressions
../../../source/gameengine/Network
../../../source/gameengine/SceneGraph
../../../source/gameengine/Physics/common
../../../source/gameengine/Physics/Bullet
../../../source/gameengine/Physics/Dummy
../../../source/gameengine/Network/LoopBackNetwork
../../../source/blender/blenloader
../../../source/blender/gpu
../../../source/blender/ikplugin
../../../extern/bullet2/src
)
set(SRC
BL_ActionActuator.cpp
BL_ArmatureActuator.cpp
BL_ArmatureChannel.cpp
BL_ArmatureConstraint.cpp
BL_ArmatureObject.cpp
BL_BlenderDataConversion.cpp
BL_DeformableGameObject.cpp
BL_MeshDeformer.cpp
BL_ModifierDeformer.cpp
BL_ShapeActionActuator.cpp
BL_ShapeDeformer.cpp
BL_SkinDeformer.cpp
BlenderWorldInfo.cpp
KX_BlenderScalarInterpolator.cpp
KX_BlenderSceneConverter.cpp
KX_ConvertActuators.cpp
KX_ConvertControllers.cpp
KX_ConvertProperties.cpp
KX_ConvertSensors.cpp
KX_IpoConvert.cpp
KX_SoftBodyDeformer.cpp
BL_ActionActuator.h
BL_ArmatureActuator.h
BL_ArmatureChannel.h
BL_ArmatureConstraint.h
BL_ArmatureObject.h
BL_BlenderDataConversion.h
BL_DeformableGameObject.h
BL_MeshDeformer.h
BL_ModifierDeformer.h
BL_ShapeActionActuator.h
BL_ShapeDeformer.h
BL_SkinDeformer.h
BlenderWorldInfo.h
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.h
KX_ConvertActuators.h
KX_ConvertControllers.h
KX_ConvertProperties.h
KX_ConvertSensors.h
KX_IpoConvert.h
KX_SoftBodyDeformer.h
)
if(WITH_BULLET)
add_definitions(-DUSE_BULLET)
endif()
blender_add_lib(ge_converter "${SRC}" "${INC}")
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