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KX_SoftBodyDeformer.h « Converter « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef KX_SOFTBODYDEFORMER
#define KX_SOFTBODYDEFORMER

#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32

#include "RAS_Deformer.h"
#include "BL_DeformableGameObject.h"
#include <vector>


class KX_SoftBodyDeformer : public RAS_Deformer
{
	class RAS_MeshObject*			m_pMeshObject;
	class BL_DeformableGameObject*	m_gameobj;

public:
	KX_SoftBodyDeformer(RAS_MeshObject*	pMeshObject,BL_DeformableGameObject* gameobj)
		:m_pMeshObject(pMeshObject),
		m_gameobj(gameobj)
	{
		//printf("KX_SoftBodyDeformer\n");
	};

	virtual ~KX_SoftBodyDeformer()
	{
		//printf("~KX_SoftBodyDeformer\n");
	};
	virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map);
	virtual bool Apply(class RAS_IPolyMaterial *polymat);
	virtual bool Update(void)
	{
		//printf("update\n");
		m_bDynamic = true;
		return true;//??
	}
	virtual bool UpdateBuckets(void)
	{
		// this is to update the mesh slots outside the rasterizer, 
		// no need to do it for this deformer, it's done in any case in Apply()
		return false;
	}

	virtual RAS_Deformer *GetReplica()
	{
		KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this);
		deformer->ProcessReplica();
		return deformer;
	}
	virtual void ProcessReplica()
	{
		// we have two pointers to deal with but we cannot do it now, will be done in Relink
		m_bDynamic = false;
	}
	virtual bool SkipVertexTransform()
	{
		return true;
	}

protected:
	//class RAS_MeshObject	*m_pMesh;

#ifdef WITH_CXX_GUARDEDALLOC
public:
	void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ShapeDeformer"); }
	void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};


#endif