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/*
* SCA_2DFilterActuator.h
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_2DFilterActuator.h
* \ingroup gamelogic
*/
#ifndef __SCA_2DFILETRACTUATOR_H__
#define __SCA_2DFILETRACTUATOR_H__
#include "RAS_IRasterizer.h"
#include "SCA_IActuator.h"
#include "SCA_IScene.h"
class SCA_2DFilterActuator : public SCA_IActuator
{
Py_Header;
private:
vector<STR_String> m_propNames;
RAS_2DFilterManager::RAS_2DFILTER_MODE m_type;
short m_disableMotionBlur;
float m_float_arg;
int m_int_arg;
STR_String m_shaderText;
RAS_IRasterizer* m_rasterizer;
SCA_IScene* m_scene;
public:
SCA_2DFilterActuator(
class SCA_IObject* gameobj,
RAS_2DFilterManager::RAS_2DFILTER_MODE type,
short flag,
float float_arg,
int int_arg,
RAS_IRasterizer* rasterizer,
SCA_IScene* scene);
void SetShaderText(const char *text);
virtual ~SCA_2DFilterActuator();
virtual bool Update();
virtual CValue* GetReplica();
};
#endif
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