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SCA_2DFilterActuator.h « GameLogic « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#ifndef __SCA_2DFILETRACTUATOR_H__
#define __SCA_2DFILETRACTUATOR_H__

#include "RAS_IRasterizer.h"
#include "RAS_IRenderTools.h"
#include "SCA_IActuator.h"

class SCA_2DFilterActuator : public SCA_IActuator
{
    Py_Header;

private:
	vector<STR_String> m_propNames;
	void * m_gameObj;
	RAS_2DFilterManager::RAS_2DFILTER_MODE m_type;
	short m_flag;
	float m_float_arg;
	int   m_int_arg;
	STR_String	m_shaderText;
	RAS_IRasterizer* m_rasterizer;
	RAS_IRenderTools* m_rendertools;

public:

    SCA_2DFilterActuator(
        class SCA_IObject* gameobj,
        RAS_2DFilterManager::RAS_2DFILTER_MODE type,
		short flag,
		float float_arg,
		int int_arg,
		RAS_IRasterizer* rasterizer,
		RAS_IRenderTools* rendertools,
        PyTypeObject* T=&Type
        );

	void	SetShaderText(STR_String text);
    virtual ~SCA_2DFilterActuator();
    virtual bool Update();

    virtual CValue* GetReplica();
    virtual PyObject* _getattr(const char *attr);

};
#endif