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SCA_ORController.cpp « GameLogic « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * 'Or' together all inputs
 *
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file gameengine/GameLogic/SCA_ORController.cpp
 *  \ingroup gamelogic
 */


#include "SCA_ORController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"
#include "BoolValue.h"

/* ------------------------------------------------------------------------- */
/* Native functions                                                          */
/* ------------------------------------------------------------------------- */

SCA_ORController::SCA_ORController(SCA_IObject* gameobj)
		:SCA_IController(gameobj)
{
}



SCA_ORController::~SCA_ORController()
{
}



CValue* SCA_ORController::GetReplica()
{
	CValue* replica = new SCA_ORController(*this);
	// this will copy properties and so on...
	replica->ProcessReplica();

	return replica;
}


void SCA_ORController::Trigger(SCA_LogicManager* logicmgr)
{

	bool sensorresult = false;
	SCA_ISensor* sensor;

	vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
	while ( (!sensorresult) && (!(is==m_linkedsensors.end())) )
	{
		sensor = *is;
		if (sensor->GetState()) sensorresult = true;
		is++;
	}
	
	for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
	!(i==m_linkedactuators.end());i++)
	{
		SCA_IActuator* actua = *i;
		logicmgr->AddActiveActuator(actua,sensorresult);
	}
}

#ifdef WITH_PYTHON

/* ------------------------------------------------------------------------- */
/* Python functions                                                          */
/* ------------------------------------------------------------------------- */

/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_ORController::Type = {
	PyVarObject_HEAD_INIT(NULL, 0)
	"SCA_ORController",
	sizeof(PyObjectPlus_Proxy),
	0,
	py_base_dealloc,
	0,
	0,
	0,
	0,
	py_base_repr,
	0,0,0,0,0,0,0,0,0,
	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
	0,0,0,0,0,0,0,
	Methods,
	0,
	0,
	&SCA_IController::Type,
	0,0,0,0,0,0,
	py_base_new
};

PyMethodDef SCA_ORController::Methods[] = {
	{NULL,NULL} //Sentinel
};

PyAttributeDef SCA_ORController::Attributes[] = {
	{ NULL }	//Sentinel
};

#endif // WITH_PYTHON

/* eof */