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SCA_PropertyEventManager.cpp « GameLogic « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * $Id$
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#include "SCA_ISensor.h"
#include "SCA_PropertyEventManager.h"

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif


SCA_PropertyEventManager::SCA_PropertyEventManager(class SCA_LogicManager* logicmgr)
	: SCA_EventManager(PROPERTY_EVENTMGR),
	m_logicmgr(logicmgr)
{
}



SCA_PropertyEventManager::~SCA_PropertyEventManager()
{

}

void SCA_PropertyEventManager::NextFrame()
{
	// check for changed properties
	SG_DList::iterator<SCA_ISensor> it(m_sensors);
	for (it.begin();!it.end();++it)
	{
		(*it)->Activate(m_logicmgr);
	}
}