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SCA_RandomActuator.h « GameLogic « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * Draw a random number, and put it in a property
 *
 *
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __KX_RANDOMACTUATOR
#define __KX_RANDOMACTUATOR

#include "SCA_IActuator.h"
#include "SCA_RandomNumberGenerator.h"

class SCA_RandomActuator : public SCA_IActuator
{
	Py_Header;
	/** Property to assign to */
	STR_String m_propname;
	
	/** First parameter. The meaning of the parameters depends on the        
	 *  distribution */
	float m_parameter1;
	/** Second parameter. The meaning of the parameters depends on the        
	 *  distribution */
	float m_parameter2;

	/** The base generator */
	SCA_RandomNumberGenerator *m_base;

	/** just a generic, persistent counter */
	int m_counter;

	/** cache for the previous draw */
	long m_previous;

	/** apply constraints for the chosen distribution to the parameters */
	void enforceConstraints(void);
	
 public:

	enum KX_RANDOMACT_MODE {
		KX_RANDOMACT_NODEF,
		KX_RANDOMACT_BOOL_CONST,
		KX_RANDOMACT_BOOL_UNIFORM,
		KX_RANDOMACT_BOOL_BERNOUILLI,		
		KX_RANDOMACT_INT_CONST,
		KX_RANDOMACT_INT_UNIFORM,
		KX_RANDOMACT_INT_POISSON,		
		KX_RANDOMACT_FLOAT_CONST,
		KX_RANDOMACT_FLOAT_UNIFORM,
		KX_RANDOMACT_FLOAT_NORMAL,
		KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL,
		KX_RANDOMACT_MAX
	};
	/** distribution type */
	KX_RANDOMACT_MODE m_distribution;
	
	SCA_RandomActuator(class SCA_IObject* gameobj,
					  long seed,
					  KX_RANDOMACT_MODE mode,
					  float para1,
					  float para2,
					  const STR_String &propName);
	virtual ~SCA_RandomActuator();
	virtual bool Update();
	
	virtual CValue* GetReplica();
	virtual void ProcessReplica();
	
	/* --------------------------------------------------------------------- */
	/* Python interface ---------------------------------------------------- */
	/* --------------------------------------------------------------------- */

	static PyObject* pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
	static int pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);

	KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolConst);
	KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator, setBoolUniform);
	KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli);
	KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntConst);
	KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntUniform);
	KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntPoisson);
	KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatConst);
	KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatUniform);
	KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNormal);
	KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential);
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */

#endif