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SCA_RandomSensor.cpp « GameLogic « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Generate random pulses
 *
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file gameengine/GameLogic/SCA_RandomSensor.cpp
 *  \ingroup gamelogic
 */


#include <stddef.h>

#include "SCA_RandomSensor.h"
#include "SCA_EventManager.h"
#include "SCA_RandomEventManager.h"
#include "SCA_LogicManager.h"
#include "ConstExpr.h"
#include <iostream>

/* ------------------------------------------------------------------------- */
/* Native functions                                                          */
/* ------------------------------------------------------------------------- */

SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr, 
                                   SCA_IObject* gameobj,
                                   int startseed)
    : SCA_ISensor(gameobj,eventmgr)
{
	m_basegenerator = new SCA_RandomNumberGenerator(startseed);
	Init();
}



SCA_RandomSensor::~SCA_RandomSensor() 
{
	m_basegenerator->Release();
}

void SCA_RandomSensor::Init()
{
	m_iteration  = 0;
	m_interval = 0;
	m_lastdraw   = false;
	m_currentDraw = m_basegenerator->Draw();
}


CValue* SCA_RandomSensor::GetReplica()
{
	CValue* replica = new SCA_RandomSensor(*this);
	// this will copy properties and so on...
	replica->ProcessReplica();

	return replica;
}

void SCA_RandomSensor::ProcessReplica()
{
	SCA_ISensor::ProcessReplica();
	// increment reference count so that we can release the generator at this end
	m_basegenerator->AddRef();
}


bool SCA_RandomSensor::IsPositiveTrigger()
{ 
	return (m_invert !=m_lastdraw);
}


bool SCA_RandomSensor::Evaluate()
{
	/* Random generator is the generator from Line 25 of Table 1 in          */
	/* [KNUTH 1981, The Art of Computer Programming Vol. 2                   */
	/* (2nd Ed.), pp102]                                                     */
	/* It's a very simple max. length sequence generator. We can             */
	/* draw 32 bool values before having to generate the next                */
	/* sequence value. There are some theorems that will tell you            */
	/* this is a reasonable way of generating bools. Check Knuth.            */
	/* Furthermore, we only draw each <delay>-eth frame.                     */

	bool evaluateResult = false;

	if (++m_interval > m_pulse_frequency) {
		bool drawResult = false;
		m_interval = 0;
		if (m_iteration > 31) {
			m_currentDraw = m_basegenerator->Draw();
			drawResult = (m_currentDraw & 0x1) == 0;
			m_iteration = 1;
		} else {
			drawResult = ((m_currentDraw >> m_iteration) & 0x1) == 0;
			m_iteration++;
		}
		evaluateResult = drawResult != m_lastdraw;
		m_lastdraw = drawResult;
	}

	/* now pass this result to some controller */
	return evaluateResult;
}

#ifdef WITH_PYTHON

/* ------------------------------------------------------------------------- */
/* Python functions                                                          */
/* ------------------------------------------------------------------------- */

/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_RandomSensor::Type = {
	PyVarObject_HEAD_INIT(NULL, 0)
	"SCA_RandomSensor",
	sizeof(PyObjectPlus_Proxy),
	0,
	py_base_dealloc,
	0,
	0,
	0,
	0,
	py_base_repr,
	0,0,0,0,0,0,0,0,0,
	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
	0,0,0,0,0,0,0,
	Methods,
	0,
	0,
	&SCA_ISensor::Type,
	0,0,0,0,0,0,
	py_base_new
};

PyMethodDef SCA_RandomSensor::Methods[] = {
	{NULL,NULL} //Sentinel
};

PyAttributeDef SCA_RandomSensor::Attributes[] = {
	KX_PYATTRIBUTE_BOOL_RO("lastDraw",SCA_RandomSensor,m_lastdraw),
	KX_PYATTRIBUTE_RW_FUNCTION("seed", SCA_RandomSensor, pyattr_get_seed, pyattr_set_seed),
	{NULL} //Sentinel
};

PyObject *SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
	SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
	return PyLong_FromLong(self->m_basegenerator->GetSeed());
}

int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
	SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
	if (!PyLong_Check(value)) {
		PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
		return PY_SET_ATTR_FAIL;
	}
	self->m_basegenerator->SetSeed(PyLong_AsLong(value));
	return PY_SET_ATTR_SUCCESS;
}

#endif // WITH_PYTHON

/* eof */