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SConscript « common « GamePlayer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#!/usr/bin/python
import sys
Import ('env')


source_files = ['bmfont.cpp',
				'GPC_Canvas.cpp',
				'GPC_Engine.cpp',
				'GPC_KeyboardDevice.cpp',
				'GPC_MouseDevice.cpp',
				'GPC_PolygonMaterial.cpp',
				'GPC_RawImage.cpp',
				'GPC_RawLoadDotBlendArray.cpp',
				'GPC_RawLogoArrays.cpp',
				'GPC_RenderTools.cpp',
				'GPC_System.cpp']

incs = ['.',
		'#intern/string',
		'#intern/ghost',
		'#intern/guardedalloc',
		'#intern/bmfont',
		'#intern/moto/include',
		'#intern/SoundSystem',
		'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
		'#source/kernel/gen_system',
		'#source/kernel/gen_messaging',
		'#source/gameengine/Converter',
		'#source/blender/imbuf',
		'#source/gameengine/Ketsji',
		'#source/blender/blenlib',
		'#source/blender/blenkernel',
		'#source/blender',
		'#source/blender/editors/include',
		'#source/blender/makesdna',
		'#source/gameengine/Rasterizer',
		'#source/gameengine/GameLogic',
		'#source/gameengine/Expressions',
		'#source/gameengine/Network',
		'#source/gameengine/SceneGraph',
		'#source/gameengine/Physics/common',
		'#source/gameengine/Physics/Sumo',
		'#source/gameengine/Physics/Sumo/Fuzzics/include',
		'#source/gameengine/Network/LoopBackNetwork',
		'#source/gameengine/GamePlayer/ghost',
		'#source/blender/misc',
		'#source/blender/blenloader']

#This is all plugin stuff!
#if sys.platform=='win32':
#   source_files += ['windows/GPW_Canvas.cpp',
#					'windows/GPW_Engine.cpp',
#					'windows/GPW_KeyboardDevice.cpp',
#					'windows/GPW_System.cpp']
#   gp_common_env.Append ( CPPPATH = ['windows'])
#elif sys.platform=='linux2' or sys.platform=='linux-i386':
#   source_files += ['unix/GPU_Canvas.cpp',
#					'unix/GPU_Engine.cpp',
#					'unix/GPU_KeyboardDevice.cpp',
#					'unix/GPU_System.cpp']
#   gp_common_env.Append ( CPPPATH = ['unix'])

incs += Split(env['BF_PYTHON_INC'])
incs += Split(env['BF_SOLID_INC'])
incs += Split(env['BF_PNG_INC'])
incs += Split(env['BF_ZLIB_INC'])

cflags=[]
if env['OURPLATFORM']=='win32-vc':
	cflags = ['/GR']

env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags)