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# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
FILE(GLOB SRC *.cpp)
SET(INC
.
../../../source/kernel/gen_system
../../../intern/string
../../../intern/guardedalloc
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../source/gameengine/Converter
../../../source/blender/imbuf
../../../intern/ghost/include
../../../intern/moto/include
../../../source/gameengine/Ketsji
../../../source/blender/blenlib
../../../source/blender/blenkernel
../../../source/blender/python
../../../source/blender/python/generic
../../../source/blender
../../../source/blender/include
../../../source/blender/makesdna
../../../source/gameengine/Rasterizer
../../../source/gameengine/GameLogic
../../../source/gameengine/Expressions
../../../source/gameengine/Ketsji/KXNetwork
../../../source/gameengine/Network
../../../source/gameengine/SceneGraph
../../../source/gameengine/Physics/common
../../../source/gameengine/Physics/Bullet
../../../source/gameengine/Network/LoopBackNetwork
../../../intern/audaspace/intern
../../../source/blender/misc
../../../source/blender/blenloader
../../../source/blender/gpu
../../../extern/bullet2/src
../../../extern/glew/include
)
ADD_DEFINITIONS(-DGLEW_STATIC)
IF(WITH_SDL)
SET(INC ${INC} ${SDL_INCLUDE_DIR})
ELSE(WITH_SDL)
ADD_DEFINITIONS(-DDISABLE_SDL)
ENDIF(WITH_SDL)
IF(WITH_PYTHON)
SET(INC ${INC} ${PYTHON_INC})
ELSE(WITH_PYTHON)
ADD_DEFINITIONS(-DDISABLE_PYTHON)
ENDIF(WITH_PYTHON)
IF(WITH_FFMPEG)
ADD_DEFINITIONS(-DWITH_FFMPEG)
ENDIF(WITH_FFMPEG)
BLENDERLIB(bf_ketsji "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
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