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KX_NetworkMessageActuator.cpp « KXNetwork « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 * Ketsji Logic Extenstion: Network Message Actuator generic implementation
 */

#include "NG_NetworkScene.h"
#include "KX_NetworkMessageActuator.h"

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

KX_NetworkMessageActuator::KX_NetworkMessageActuator(
	SCA_IObject* gameobj,		// the actuator controlling object
	NG_NetworkScene* networkscene,	// needed for replication
	const STR_String &toPropName,
	const STR_String &subject,
	int bodyType,
	const STR_String &body) :
	SCA_IActuator(gameobj),
	m_networkscene(networkscene),
	m_toPropName(toPropName),
	m_subject(subject),
	m_bPropBody(bodyType),
	m_body(body)
{
}

KX_NetworkMessageActuator::~KX_NetworkMessageActuator()
{
}

// returns true if the actuators needs to be running over several frames
bool KX_NetworkMessageActuator::Update()
{
	//printf("update messageactuator\n");
	bool bNegativeEvent = IsNegativeEvent();
	RemoveAllEvents();

	if (bNegativeEvent) {
		return false; // do nothing on negative events
		//printf("messageactuator false event\n");
	}
	//printf("messageactuator true event\n");

	if (m_bPropBody) // ACT_MESG_PROP in DNA_actuator_types.h
	{
		m_networkscene->SendMessage(
			m_toPropName,
			GetParent()->GetName(),
			m_subject,
			GetParent()->GetPropertyText(m_body));
	} else
	{
		m_networkscene->SendMessage(
			m_toPropName,
			GetParent()->GetName(),
			m_subject,
			m_body);
	}
	return false;
}

CValue* KX_NetworkMessageActuator::GetReplica()
{
	KX_NetworkMessageActuator* replica =
	    new KX_NetworkMessageActuator(*this);
	replica->ProcessReplica();

	return replica;
}

/* -------------------------------------------------------------------- */
/* Python interface --------------------------------------------------- */
/* -------------------------------------------------------------------- */

/* Integration hooks -------------------------------------------------- */
PyTypeObject KX_NetworkMessageActuator::Type = {
	PyVarObject_HEAD_INIT(NULL, 0)
	"KX_NetworkMessageActuator",
	sizeof(PyObjectPlus_Proxy),
	0,
	py_base_dealloc,
	0,
	0,
	0,
	0,
	py_base_repr,
	0,0,0,0,0,0,0,0,0,
	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
	0,0,0,0,0,0,0,
	Methods,
	0,
	0,
	&SCA_IActuator::Type,
	0,0,0,0,0,0,
	py_base_new
};

PyMethodDef KX_NetworkMessageActuator::Methods[] = {
	{NULL,NULL} // Sentinel
};

PyAttributeDef KX_NetworkMessageActuator::Attributes[] = {
	KX_PYATTRIBUTE_STRING_RW("propName", 0, 100, false, KX_NetworkMessageActuator, m_toPropName),
	KX_PYATTRIBUTE_STRING_RW("subject", 0, 100, false, KX_NetworkMessageActuator, m_subject),
	KX_PYATTRIBUTE_BOOL_RW("usePropBody", KX_NetworkMessageActuator, m_bPropBody),
	KX_PYATTRIBUTE_STRING_RW("body", 0, 16384, false, KX_NetworkMessageActuator, m_body),
	{ NULL }	//Sentinel
};