1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
|
/*
* Armature sensor
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file gameengine/Ketsji/KX_ArmatureSensor.cpp
* \ingroup ketsji
*/
#include "DNA_action_types.h"
#include "DNA_constraint_types.h"
#include "BKE_constraint.h"
#include "DNA_sensor_types.h"
#include "BL_ArmatureObject.h"
#include "KX_ArmatureSensor.h"
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
KX_ArmatureSensor::KX_ArmatureSensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const char *posechannel,
const char *constraintname,
int type,
float value)
: SCA_ISensor(gameobj,eventmgr),
m_constraint(NULL),
m_posechannel(posechannel),
m_constraintname(constraintname),
m_type(type),
m_value(value)
{
FindConstraint();
}
void KX_ArmatureSensor::Init()
{
m_lastresult = m_invert?true:false;
m_result = false;
m_reset = true;
}
void KX_ArmatureSensor::FindConstraint()
{
m_constraint = NULL;
if (m_gameobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) {
BL_ArmatureObject* armobj = (BL_ArmatureObject*)m_gameobj;
// get the persistent pose structure
bPose* pose = armobj->GetOrigPose();
bPoseChannel* pchan;
bConstraint* pcon;
// and locate the constraint
for (pchan = (bPoseChannel*)pose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
if (!strcmp(pchan->name, m_posechannel)) {
// now locate the constraint
for (pcon = (bConstraint *)pchan->constraints.first; pcon; pcon = (bConstraint *)pcon->next) {
if (!strcmp(pcon->name, m_constraintname)) {
if (pcon->flag & CONSTRAINT_DISABLE)
/* this constraint is not valid, can't use it */
break;
m_constraint = pcon;
break;
}
}
break;
}
}
}
}
CValue* KX_ArmatureSensor::GetReplica()
{
KX_ArmatureSensor* replica = new KX_ArmatureSensor(*this);
// m_range_expr must be recalculated on replica!
replica->ProcessReplica();
return replica;
}
void KX_ArmatureSensor::ReParent(SCA_IObject* parent)
{
SCA_ISensor::ReParent(parent);
// must remap the constraint
FindConstraint();
}
bool KX_ArmatureSensor::IsPositiveTrigger()
{
return (m_invert) ? !m_result : m_result;
}
KX_ArmatureSensor::~KX_ArmatureSensor()
{
}
bool KX_ArmatureSensor::Evaluate()
{
bool reset = m_reset && m_level;
m_reset = false;
if (!m_constraint)
return false;
switch (m_type) {
case SENS_ARM_STATE_CHANGED:
m_result = !(m_constraint->flag & CONSTRAINT_OFF);
break;
case SENS_ARM_LIN_ERROR_BELOW:
m_result = (m_constraint->lin_error < m_value);
break;
case SENS_ARM_LIN_ERROR_ABOVE:
m_result = (m_constraint->lin_error > m_value);
break;
case SENS_ARM_ROT_ERROR_BELOW:
m_result = (m_constraint->rot_error < m_value);
break;
case SENS_ARM_ROT_ERROR_ABOVE:
m_result = (m_constraint->rot_error > m_value);
break;
}
if (m_lastresult!=m_result)
{
m_lastresult = m_result;
return true;
}
return (reset) ? true : false;
}
#ifdef WITH_PYTHON
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_ArmatureSensor::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"KX_ArmatureSensor",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_ISensor::Type,
0,0,0,0,0,0,
py_base_new
};
PyMethodDef KX_ArmatureSensor::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_ArmatureSensor::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("constraint", KX_ArmatureSensor, pyattr_get_constraint),
KX_PYATTRIBUTE_FLOAT_RW("value",-FLT_MAX,FLT_MAX,KX_ArmatureSensor,m_value),
KX_PYATTRIBUTE_INT_RW("type",0,SENS_ARM_MAXTYPE,false,KX_ArmatureSensor,m_type),
{ NULL } //Sentinel
};
PyObject *KX_ArmatureSensor::pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ArmatureSensor* sensor = static_cast<KX_ArmatureSensor*>(self);
if (sensor->m_gameobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) {
BL_ArmatureObject* armobj = (BL_ArmatureObject*)sensor->m_gameobj;
BL_ArmatureConstraint* constraint = armobj->GetConstraint(sensor->m_posechannel, sensor->m_constraintname);
if (constraint)
return constraint->GetProxy();
}
Py_RETURN_NONE;
}
#endif // WITH_PYTHON
|