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KX_GameActuator.h « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file KX_GameActuator.h
 *  \ingroup ketsji
 *  \brief actuator for global game stuff
 */

#ifndef __KX_GAMEACTUATOR_H__
#define __KX_GAMEACTUATOR_H__

#include "SCA_IActuator.h"

#include "SCA_IScene.h" /* Replace_IScene only */
#include "KX_Scene.h" /* Replace_IScene only */

class KX_GameActuator : public SCA_IActuator
{
	Py_Header
protected:
	int							m_mode;
	bool						m_restart;
	STR_String					m_filename;
	STR_String					m_loadinganimationname;
	class SCA_IScene*			m_scene;
	class KX_KetsjiEngine*		m_ketsjiengine;

 public:
	enum KX_GameActuatorMode
	{
		KX_GAME_NODEF = 0,
		KX_GAME_LOAD,
		KX_GAME_START,
		KX_GAME_RESTART,
		KX_GAME_QUIT,
		KX_GAME_SAVECFG,
		KX_GAME_LOADCFG,
		KX_GAME_SCREENSHOT,
		KX_GAME_MAX

	};

	KX_GameActuator(SCA_IObject* gameobj,
					 int mode,
					 const STR_String& filename,
					 const STR_String& loadinganimationname,
					 SCA_IScene* scene,
					 KX_KetsjiEngine* ketsjiEngine);
	virtual ~KX_GameActuator();

	virtual CValue* GetReplica();

	virtual bool Update();
	
	virtual void Replace_IScene(SCA_IScene *val)
	{
		m_scene= val;
	};

	/* --------------------------------------------------------------------- */
	/* Python interface ---------------------------------------------------- */
	/* --------------------------------------------------------------------- */
	
}; /* end of class KX_GameActuator */

#endif