1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
|
/**
* Sense if other objects are near
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "KX_NearSensor.h"
#include "SCA_LogicManager.h"
#include "KX_GameObject.h"
#include "KX_TouchEventManager.h"
#include "KX_Scene.h" // needed to create a replica
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IPhysicsController.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
KX_GameObject* gameobj,
double margin,
double resetmargin,
bool bFindMaterial,
const STR_String& touchedpropname,
class KX_Scene* scene,
PHY_IPhysicsController* ctrl,
PyTypeObject* T)
:KX_TouchSensor(eventmgr,
gameobj,
bFindMaterial,
touchedpropname,
/* scene, */
T),
m_Margin(margin),
m_ResetMargin(resetmargin)
{
gameobj->getClientInfo()->m_sensors.remove(this);
m_client_info = new KX_ClientObjectInfo(gameobj, KX_ClientObjectInfo::NEAR);
m_client_info->m_sensors.push_back(this);
//DT_ShapeHandle shape = (DT_ShapeHandle) vshape;
m_physCtrl = ctrl;
if (m_physCtrl)
{
m_physCtrl->SetMargin(m_Margin);
m_physCtrl->setNewClientInfo(m_client_info);
}
SynchronizeTransform();
}
void KX_NearSensor::SynchronizeTransform()
{
// The near and radar sensors are using a different physical object which is
// not linked to the parent object, must synchronize it.
if (m_physCtrl)
{
KX_GameObject* parent = ((KX_GameObject*)GetParent());
MT_Vector3 pos = parent->NodeGetWorldPosition();
MT_Quaternion orn = parent->NodeGetWorldOrientation().getRotation();
m_physCtrl->setPosition(pos.x(),pos.y(),pos.z());
m_physCtrl->setOrientation(orn.x(),orn.y(),orn.z(),orn.w());
m_physCtrl->calcXform();
}
}
void KX_NearSensor::RegisterSumo(KX_TouchEventManager *touchman)
{
if (m_physCtrl)
{
touchman->GetPhysicsEnvironment()->addSensor(m_physCtrl);
}
}
void KX_NearSensor::UnregisterSumo(KX_TouchEventManager* touchman)
{
if (m_physCtrl)
{
touchman->GetPhysicsEnvironment()->removeSensor(m_physCtrl);
}
}
CValue* KX_NearSensor::GetReplica()
{
KX_NearSensor* replica = new KX_NearSensor(*this);
replica->m_colliders = new CListValue();
replica->Init();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
replica->m_client_info = new KX_ClientObjectInfo(m_client_info->m_gameobject, KX_ClientObjectInfo::NEAR);
if (replica->m_physCtrl)
{
replica->m_physCtrl = replica->m_physCtrl->GetReplica();
if (replica->m_physCtrl)
{
//static_cast<KX_TouchEventManager*>(m_eventmgr)->GetPhysicsEnvironment()->addSensor(replica->m_physCtrl);
replica->m_physCtrl->SetMargin(m_Margin);
replica->m_physCtrl->setNewClientInfo(replica->m_client_info);
}
}
//static_cast<KX_TouchEventManager*>(m_eventmgr)->RegisterSensor(this);
//todo: make sure replication works fine
//>m_sumoObj = new SM_Object(DT_NewSphere(0.0),NULL,NULL,NULL);
//replica->m_sumoObj->setMargin(m_Margin);
//replica->m_sumoObj->setClientObject(replica->m_client_info);
((KX_GameObject*)replica->GetParent())->GetSGNode()->ComputeWorldTransforms(NULL);
replica->SynchronizeTransform();
return replica;
}
void KX_NearSensor::ReParent(SCA_IObject* parent)
{
m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent);
m_client_info->m_sensors.push_back(this);
/* KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
client_info->m_gameobject = gameobj;
client_info->m_auxilary_info = NULL;
client_info->m_sensors.push_back(this);
SCA_ISensor::ReParent(parent);
*/
((KX_GameObject*)GetParent())->GetSGNode()->ComputeWorldTransforms(NULL);
SynchronizeTransform();
SCA_ISensor::ReParent(parent);
}
KX_NearSensor::~KX_NearSensor()
{
// for nearsensor, the sensor is the 'owner' of sumoobj
// for touchsensor, it's the parent
if (m_physCtrl)
{
//static_cast<KX_TouchEventManager*>(m_eventmgr)->GetPhysicsEnvironment()->removeSensor(m_physCtrl);
delete m_physCtrl;
m_physCtrl = NULL;
}
if (m_client_info)
delete m_client_info;
}
bool KX_NearSensor::Evaluate(CValue* event)
{
bool result = false;
// KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
if (m_bTriggered != m_bLastTriggered)
{
m_bLastTriggered = m_bTriggered;
if (m_bTriggered)
{
if (m_physCtrl)
{
m_physCtrl->SetRadius(m_ResetMargin);
}
} else
{
if (m_physCtrl)
{
m_physCtrl->SetRadius(m_Margin);
}
}
result = true;
}
return result;
}
// this function is called at broad phase stage to check if the two controller
// need to interact at all. It is used for Near/Radar sensor that don't need to
// check collision with object not included in filter
bool KX_NearSensor::BroadPhaseFilterCollision(void*obj1,void*obj2)
{
KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
// need the mapping from PHY_IPhysicsController to gameobjects now
assert(obj1==m_physCtrl && obj2);
KX_ClientObjectInfo* client_info = static_cast<KX_ClientObjectInfo*>((static_cast<PHY_IPhysicsController*>(obj2))->getNewClientInfo());
KX_GameObject* gameobj = ( client_info ?
client_info->m_gameobject :
NULL);
if (gameobj && (gameobj != parent))
{
// only take valid colliders
if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
{
if ((m_touchedpropname.Length() == 0) ||
(gameobj->GetProperty(m_touchedpropname)))
{
return true;
}
}
}
return false;
}
bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData * coll_data)
{
// KX_TouchEventManager* toucheventmgr = static_cast<KX_TouchEventManager*>(m_eventmgr);
KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
// need the mapping from PHY_IPhysicsController to gameobjects now
KX_ClientObjectInfo* client_info =static_cast<KX_ClientObjectInfo*> (obj1 == m_physCtrl?
((PHY_IPhysicsController*)obj2)->getNewClientInfo() :
((PHY_IPhysicsController*)obj1)->getNewClientInfo());
KX_GameObject* gameobj = ( client_info ?
client_info->m_gameobject :
NULL);
// Add the same check as in SCA_ISensor::Activate(),
// we don't want to record collision when the sensor is not active.
if (m_links && !m_suspended &&
gameobj /* done in BroadPhaseFilterCollision() && (gameobj != parent)*/)
{
if (!m_colliders->SearchValue(gameobj))
m_colliders->Add(gameobj->AddRef());
// only take valid colliders
// These checks are done already in BroadPhaseFilterCollision()
//if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
//{
// if ((m_touchedpropname.Length() == 0) ||
// (gameobj->GetProperty(m_touchedpropname)))
// {
m_bTriggered = true;
m_hitObject = gameobj;
// }
//}
}
return DT_CONTINUE;
}
// python embedding
PyTypeObject KX_NearSensor::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_NearSensor",
sizeof(KX_NearSensor),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject KX_NearSensor::Parents[] = {
&KX_NearSensor::Type,
&KX_TouchSensor::Type,
&SCA_ISensor::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_NearSensor::Methods[] = {
{"setProperty", (PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc},
{"getProperty", (PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, (PY_METHODCHAR)GetProperty_doc},
{"getHitObject",(PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, (PY_METHODCHAR)GetHitObject_doc},
{"getHitObjectList", (PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, (PY_METHODCHAR)GetHitObjectList_doc},
{NULL,NULL} //Sentinel
};
PyObject*
KX_NearSensor::_getattr(const char *attr)
{
_getattr_up(KX_TouchSensor);
}
|