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KX_NearSensor.h « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * Sense if other objects are near
 *
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef KX_NEARSENSOR_H
#define KX_NEARSENSOR_H

#include "KX_TouchSensor.h"
#include "KX_ClientObjectInfo.h"

class KX_Scene;
struct PHY_CollData;

class KX_NearSensor : public KX_TouchSensor
{
	Py_Header;
protected:
	float	m_Margin;
	float  m_ResetMargin;

	KX_ClientObjectInfo*	m_client_info;
public:
	KX_NearSensor(class SCA_EventManager* eventmgr,
			class KX_GameObject* gameobj,
			float margin,
			float resetmargin,
			bool bFindMaterial,
			const STR_String& touchedpropname,
			 PHY_IPhysicsController*	ctrl);
/*
public:
	KX_NearSensor(class SCA_EventManager* eventmgr,
			class KX_GameObject* gameobj,
			double margin,
			double resetmargin,
			bool bFindMaterial,
			const STR_String& touchedpropname,
			class KX_Scene* scene);
*/
	virtual ~KX_NearSensor(); 
	virtual void SynchronizeTransform();
	virtual CValue* GetReplica();
	virtual void ProcessReplica();
	virtual void SetPhysCtrlRadius();
	virtual bool Evaluate();

	virtual void ReParent(SCA_IObject* parent);
	virtual bool	NewHandleCollision(void* obj1,void* obj2,
						 const PHY_CollData * coll_data); 
	virtual bool	BroadPhaseFilterCollision(void*obj1,void*obj2);
	virtual bool	BroadPhaseSensorFilterCollision(void*obj1,void*obj2) { return false; };
	virtual sensortype GetSensorType() { return ST_NEAR; }

#ifndef DISABLE_PYTHON

	/* --------------------------------------------------------------------- */
	/* Python interface ---------------------------------------------------- */
	/* --------------------------------------------------------------------- */

	//No methods

	//This method is used to make sure the distance does not exceed the reset distance
	static int CheckResetDistance(void *self, const PyAttributeDef*)
	{
		KX_NearSensor* sensor = reinterpret_cast<KX_NearSensor*>(self);

		if (sensor->m_Margin > sensor->m_ResetMargin)
			sensor->m_ResetMargin = sensor->m_Margin;

		sensor->SetPhysCtrlRadius();
			
		return 0;
	}

#endif // DISABLE_PYTHON

};

#endif //KX_NEARSENSOR_H