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KX_PyMath.cpp « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 * Initialize Python thingies.
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32

#include "MT_Vector3.h"
#include "MT_Vector4.h"
#include "MT_Matrix4x4.h"

#include "ListValue.h"

#include "KX_Python.h"

MT_Vector3 MT_Vector3FromPyList(PyObject* pylist)
{
	MT_Vector3 vec(0., 0., 0.);
	bool error=false;
	if (pylist->ob_type == &CListValue::Type)
	{
		CListValue* listval = (CListValue*) pylist;
		unsigned int numitems = listval->GetCount();
		if (numitems <= 3)
		{
			for (unsigned int index=0;index<numitems;index++)
			{
				vec[index] = listval->GetValue(index)->GetNumber();
			}
		}	else
		{
			error = true;
		}
		
	} else
	{
		// assert the list is long enough...
		unsigned int numitems = PySequence_Size(pylist);
		if (numitems <= 3)
		{
			for (unsigned int index=0;index<numitems;index++)
			{
				PyObject *item = PySequence_GetItem(pylist,index); /* new ref */
				vec[index] = PyFloat_AsDouble(item);
				Py_DECREF(item);
			}
		}
		else
		{
			error = true;
		}

	}
	if (error)
		PyErr_SetString(PyExc_TypeError, "Expected list of three items for vector argument.");

	return vec;
}

MT_Point3 MT_Point3FromPyList(PyObject* pylist)
{
	MT_Point3 point(0., 0., 0.);
	bool error=false;
	if (pylist->ob_type == &CListValue::Type)
	{
		CListValue* listval = (CListValue*) pylist;
		unsigned int numitems = listval->GetCount();
		if (numitems <= 3)
		{
			for (unsigned int index=0;index<numitems;index++)
			{
				point[index] = listval->GetValue(index)->GetNumber();
			}
		}	else
		{
			error = true;
		}
		
	} else
	{
		// assert the list is long enough...
		unsigned int numitems = PySequence_Size(pylist);
		if (numitems <= 3)
		{
			for (unsigned int index=0;index<numitems;index++)
			{
				PyObject *item = PySequence_GetItem(pylist,index); /* new ref */
				point[index] = PyFloat_AsDouble(item);
				Py_DECREF(item);
			}
		}
		else
		{
			error = true;
		}

	}
	if (error)
		PyErr_SetString(PyExc_TypeError, "Expected list of three items for point argument.");

	return point;
}

MT_Vector4 MT_Vector4FromPyList(PyObject* pylist)
{
	MT_Vector4 vec(0., 0., 0., 1.);
	bool error=false;
	if (pylist->ob_type == &CListValue::Type)
	{
		CListValue* listval = (CListValue*) pylist;
		unsigned int numitems = listval->GetCount();
		if (numitems <= 4)
		{
			for (unsigned index=0;index<numitems;index++)
			{
				vec[index] = listval->GetValue(index)->GetNumber();
			}
		} else
		{
			error = true;
		}
		
	} else
	{
		// assert the list is long enough...
		unsigned int numitems = PySequence_Size(pylist);
		if (numitems <= 4)
		{
			for (unsigned index=0;index<numitems;index++)
			{
				PyObject *item = PySequence_GetItem(pylist,index); /* new ref */
				vec[index] = PyFloat_AsDouble(item);
				Py_DECREF(item);
			}
		}
		else
		{
			error = true;
		}
	}
	if (error)
		PyErr_SetString(PyExc_TypeError, "Expected list of four items for Vector argument.");
	return vec;
}

MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat)
{
	MT_Matrix4x4 mat;
	bool error = false;
	mat.setIdentity();
	if (PySequence_Check(pymat))
	{
		unsigned int rows = PySequence_Size(pymat);
		for (unsigned int y = 0; y < rows && y < 4; y++)
		{
			PyObject *pyrow = PySequence_GetItem(pymat, y); /* new ref */
			if (PySequence_Check(pyrow))
			{
				unsigned int cols = PySequence_Size(pyrow);
				for( unsigned int x = 0; x < cols && x < 4; x++)
				{
					PyObject *item = PySequence_GetItem(pyrow, x); /* new ref */
					mat[y][x] = PyFloat_AsDouble(item);
					Py_DECREF(item);
				}
			}
			Py_DECREF(pyrow);
		}
	}
	 
	return mat;
}

MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat)
{
	MT_Matrix3x3 mat;
	bool error = false;
	mat.setIdentity();
	if (PySequence_Check(pymat))
	{
		unsigned int rows = PySequence_Size(pymat);
		for (unsigned int y = 0; y < rows && y < 3; y++)
		{
			PyObject *pyrow = PySequence_GetItem(pymat, y); /* new ref */
			if (PySequence_Check(pyrow))
			{
				unsigned int cols = PySequence_Size(pyrow);
				for( unsigned int x = 0; x < cols && x < 3; x++)
				{
					PyObject *pyitem = PySequence_GetItem(pyrow, x); /* new ref */
					mat[y][x] = PyFloat_AsDouble(pyitem);
					Py_DECREF(pyitem);
				}
			}
			Py_DECREF(pyrow);
		}
	}
	 
	return mat;
}

PyObject* PyObjectFromMT_Matrix4x4(const MT_Matrix4x4 &mat)
{
	return Py_BuildValue("[[ffff][ffff][ffff][ffff]]",
		PyFloat_FromDouble(mat[0][0]), PyFloat_FromDouble(mat[0][1]), PyFloat_FromDouble(mat[0][2]), PyFloat_FromDouble(mat[0][3]), 
		PyFloat_FromDouble(mat[1][0]), PyFloat_FromDouble(mat[1][1]), PyFloat_FromDouble(mat[1][2]), PyFloat_FromDouble(mat[1][3]), 
		PyFloat_FromDouble(mat[2][0]), PyFloat_FromDouble(mat[2][1]), PyFloat_FromDouble(mat[2][2]), PyFloat_FromDouble(mat[2][3]), 
		PyFloat_FromDouble(mat[3][0]), PyFloat_FromDouble(mat[3][1]), PyFloat_FromDouble(mat[3][2]), PyFloat_FromDouble(mat[3][3]));
}