Welcome to mirror list, hosted at ThFree Co, Russian Federation.

KX_RadarSensor.cpp « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6300a6ab0e4859333cc9cb8da9a193bd2d853e81 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file gameengine/Ketsji/KX_RadarSensor.cpp
 *  \ingroup ketsji
 */


#include "KX_RadarSensor.h"
#include "KX_GameObject.h"
#include "KX_PyMath.h"
#include "PHY_IPhysicsController.h"
#include "PHY_IMotionState.h"
#include "DNA_sensor_types.h"

/**
 * RadarSensor constructor. Creates a near-sensor derived class, with a cone collision shape.
 */
KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr,
		KX_GameObject* gameobj,
		PHY_IPhysicsController* physCtrl,
			double coneradius,
			double coneheight,
			int	axis,
			double margin,
			double resetmargin,
			bool bFindMaterial,
			const STR_String& touchedpropname)

			: KX_NearSensor(
				eventmgr,
				gameobj,
				//DT_NewCone(coneradius,coneheight),
				margin,
				resetmargin,
				bFindMaterial,
				touchedpropname,
				physCtrl),

				m_coneradius(coneradius),
				m_coneheight(coneheight),
				m_axis(axis)
{
	m_client_info->m_type = KX_ClientObjectInfo::SENSOR;
	//m_client_info->m_clientobject = gameobj;
	//m_client_info->m_auxilary_info = NULL;
	//sumoObj->setClientObject(&m_client_info);
}

KX_RadarSensor::~KX_RadarSensor()
{

}

CValue* KX_RadarSensor::GetReplica()
{
	KX_RadarSensor* replica = new KX_RadarSensor(*this);
	replica->ProcessReplica();
	return replica;
}

/**
 * Transforms the collision object. A cone is not correctly centered
 * for usage.  */
void KX_RadarSensor::SynchronizeTransform()
{
	// Getting the parent location was commented out. Why?
	MT_Transform trans;
	trans.setOrigin(((KX_GameObject*)GetParent())->NodeGetWorldPosition());
	trans.setBasis(((KX_GameObject*)GetParent())->NodeGetWorldOrientation());
	// What is the default orientation? pointing in the -y direction?
	// is the geometry correctly converted?

	// a collision cone is oriented
	// center the cone correctly
	// depends on the radar 'axis'
	switch (m_axis)
	{
	case SENS_RADAR_X_AXIS: // +X Axis
		{
			MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(90));
			trans.rotate(rotquatje);
			trans.translate(MT_Vector3 (0, -m_coneheight/2.0f, 0));
			break;
		};
	case SENS_RADAR_Y_AXIS: // +Y Axis
		{
			MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-180));
			trans.rotate(rotquatje);
			trans.translate(MT_Vector3 (0, -m_coneheight/2.0f, 0));
			break;
		};
	case SENS_RADAR_Z_AXIS: // +Z Axis
		{
			MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-90));
			trans.rotate(rotquatje);
			trans.translate(MT_Vector3 (0, -m_coneheight/2.0f, 0));
			break;
		};
	case SENS_RADAR_NEG_X_AXIS: // -X Axis
		{
			MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(-90));
			trans.rotate(rotquatje);
			trans.translate(MT_Vector3 (0, -m_coneheight/2.0f, 0));
			break;
		};
	case SENS_RADAR_NEG_Y_AXIS: // -Y Axis
		{
			//MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-180));
			//trans.rotate(rotquatje);
			trans.translate(MT_Vector3 (0, -m_coneheight/2.0f, 0));
			break;
		};
	case SENS_RADAR_NEG_Z_AXIS: // -Z Axis
		{
			MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(90));
			trans.rotate(rotquatje);
			trans.translate(MT_Vector3 (0, -m_coneheight/2.0f, 0));
			break;
		};
	default:
		{
		}
	}

	//Using a temp variable to translate MT_Point3 to float[3].
	//float[3] works better for the Python interface.
	MT_Point3 temp = trans.getOrigin();
	m_cone_origin[0] = temp[0];
	m_cone_origin[1] = temp[1];
	m_cone_origin[2] = temp[2];

	temp = trans(MT_Point3(0, -m_coneheight/2.0f, 0));
	m_cone_target[0] = temp[0];
	m_cone_target[1] = temp[1];
	m_cone_target[2] = temp[2];


	if (m_physCtrl)
	{
		PHY_IMotionState* motionState = m_physCtrl->GetMotionState();
		const MT_Point3& pos = trans.getOrigin();
		float ori[12];
		trans.getBasis().getValue(ori);
		motionState->SetWorldPosition(pos[0], pos[1], pos[2]);
		motionState->SetWorldOrientation(ori);
		m_physCtrl->WriteMotionStateToDynamics(true);
	}

}

/* ------------------------------------------------------------------------- */
/* Python Functions															 */
/* ------------------------------------------------------------------------- */

#ifdef WITH_PYTHON

/* ------------------------------------------------------------------------- */
/* Python Integration Hooks                                                  */
/* ------------------------------------------------------------------------- */
PyTypeObject KX_RadarSensor::Type = {
	PyVarObject_HEAD_INIT(NULL, 0)
	"KX_RadarSensor",
	sizeof(PyObjectPlus_Proxy),
	0,
	py_base_dealloc,
	0,
	0,
	0,
	0,
	py_base_repr,
	0,0,0,0,0,0,0,0,0,
	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
	0,0,0,0,0,0,0,
	Methods,
	0,
	0,
	&KX_NearSensor::Type,
	0,0,0,0,0,0,
	py_base_new
};

PyMethodDef KX_RadarSensor::Methods[] = {
	{NULL} //Sentinel
};

PyAttributeDef KX_RadarSensor::Attributes[] = {
	KX_PYATTRIBUTE_FLOAT_ARRAY_RO("coneOrigin", KX_RadarSensor, m_cone_origin, 3),
	KX_PYATTRIBUTE_FLOAT_ARRAY_RO("coneTarget", KX_RadarSensor, m_cone_target, 3),
	KX_PYATTRIBUTE_FLOAT_RO("distance", KX_RadarSensor, m_coneheight),
	KX_PYATTRIBUTE_RO_FUNCTION("angle", KX_RadarSensor, pyattr_get_angle),
	KX_PYATTRIBUTE_INT_RW("axis", 0, 5, true, KX_RadarSensor, m_axis),
	{NULL} //Sentinel
};

PyObject *KX_RadarSensor::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
	KX_RadarSensor* self = static_cast<KX_RadarSensor*>(self_v);

	// The original angle from the gui was converted, so we recalculate the value here to maintain
	// consistency between Python and the gui
	return PyFloat_FromDouble(MT_degrees(atan(self->m_coneradius / self->m_coneheight)) * 2);

}

#endif // WITH_PYTHON