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KX_RayEventManager.cpp « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * Manager for ray events
 *
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#include "KX_RayEventManager.h"
#include "SCA_LogicManager.h"
#include "SCA_ISensor.h"
#include <vector>

using namespace std;

#include <iostream>
#include <stdio.h>

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

void KX_RayEventManager::NextFrame()
{
	for (vector<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
	{
		SCA_ISensor *sensor = *i;
		sensor->Activate(m_logicmgr, NULL);
	}
}

void	KX_RayEventManager::RegisterSensor(SCA_ISensor* sensor)
{
	m_sensors.push_back(sensor);
};