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/*
* Manager for ray events
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/Ketsji/KX_RayEventManager.cpp
* \ingroup ketsji
*/
#include "KX_RayEventManager.h"
#include "SCA_LogicManager.h"
#include "SCA_ISensor.h"
#include <vector>
using namespace std;
#include <iostream>
#include <stdio.h>
void KX_RayEventManager::NextFrame()
{
SG_DList::iterator<SCA_ISensor> it(m_sensors);
for (it.begin();!it.end();++it)
{
(*it)->Activate(m_logicmgr);
}
}
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