Welcome to mirror list, hosted at ThFree Co, Russian Federation.

KX_SCA_ReplaceMeshActuator.h « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6db16a0e1b649d8bc068274c6cba13f2f0445691 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file KX_SCA_ReplaceMeshActuator.h
 *  \ingroup ketsji
 *  \brief Add object to the game world on action of this actuator
 *  \attention Previously existed as: source/gameengine/GameLogic/SCA_ReplaceMeshActuator.h
 *  Please look here for revision history.
 */

#ifndef __KX_SCA_REPLACEMESHACTUATOR_H__
#define __KX_SCA_REPLACEMESHACTUATOR_H__

#include "SCA_IActuator.h"
#include "SCA_PropertyActuator.h"
#include "SCA_LogicManager.h"
#include "SCA_IScene.h"

#include "RAS_MeshObject.h"

class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
{
	Py_Header

	// mesh reference (mesh to replace)
	RAS_MeshObject* m_mesh;
	SCA_IScene*	 m_scene;
	bool m_use_gfx; 
	bool m_use_phys;

 public:
	KX_SCA_ReplaceMeshActuator(
		SCA_IObject* gameobj, 
		RAS_MeshObject *mesh, 
		SCA_IScene* scene,
		bool use_gfx,
		bool use_phys
	);

	~KX_SCA_ReplaceMeshActuator(
	);

		CValue* 
	GetReplica(
	);

	virtual bool 
	Update();

	void	InstantReplaceMesh();

#ifdef WITH_PYTHON

	/* --------------------------------------------------------------------- */
	/* Python interface ---------------------------------------------------- */
	/* --------------------------------------------------------------------- */

	virtual void Replace_IScene(SCA_IScene *val)
	{
		m_scene= val;
	};

	static PyObject* pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
	static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);

	KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh);

#endif // WITH_PYTHON

}; 

#endif