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KX_SceneActuator.h « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file KX_SceneActuator.h
 *  \ingroup ketsji
 */

#ifndef __KX_SCENEACTUATOR_H__
#define __KX_SCENEACTUATOR_H__

#include "SCA_IActuator.h"
#include "SCA_IScene.h" /* Replace_IScene only */
#include "KX_Scene.h" /* Replace_IScene only */

class KX_SceneActuator : public SCA_IActuator
{
	Py_Header
	
	int							m_mode;
	// (restart) has become a toggle internally... not in the interface though
	bool						m_restart;
	// (set Scene) Scene
	/** The current scene. */
	class	KX_Scene*			m_scene;
	class	KX_KetsjiEngine*	m_KetsjiEngine;
	/** The scene to switch to. */
	STR_String					m_nextSceneName;
	
	// (Set Camera) Object
	class KX_Camera*			m_camera;

	/** Is this a valid scene? */
	class KX_Scene* FindScene(const char* sceneName);
	/** Is this a valid camera? */
	class KX_Camera* FindCamera(const char* cameraName);
	
 public:
	enum SCA_SceneActuatorMode
	{
		KX_SCENE_NODEF = 0,
		KX_SCENE_RESTART,
		KX_SCENE_SET_SCENE,
		KX_SCENE_SET_CAMERA,
		KX_SCENE_ADD_FRONT_SCENE,
		KX_SCENE_ADD_BACK_SCENE,
		KX_SCENE_REMOVE_SCENE,
		KX_SCENE_SUSPEND,
		KX_SCENE_RESUME,
		KX_SCENE_MAX
	};
	
	KX_SceneActuator(SCA_IObject* gameobj,
					 int mode,
					 KX_Scene* scene,
					 KX_KetsjiEngine* ketsjiEngine,
					 const STR_String& nextSceneName,
					 KX_Camera* camera);
	virtual ~KX_SceneActuator();

	virtual CValue* GetReplica();
	virtual void ProcessReplica();
	virtual bool UnlinkObject(SCA_IObject* clientobj);
	virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);

	virtual bool Update();
	
#ifdef WITH_PYTHON

	virtual void Replace_IScene(SCA_IScene *val)
	{
		m_scene= static_cast<KX_Scene *>(val);
	};

	/* --------------------------------------------------------------------- */
	/* Python interface ---------------------------------------------------- */
	/* --------------------------------------------------------------------- */
	
	static PyObject *pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
	static int pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);

#endif  /* WITH_PYTHON */

}; /* end of class KXSceneActuator */

#endif