Welcome to mirror list, hosted at ThFree Co, Russian Federation.

SConscript « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 1a479298d1a63721f43eb66d419d9e50d55ea0db (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****

import sys

Import ('env')

sources = env.Glob('*.cpp')
defs = [ 'GLEW_STATIC' ]

incs = '. #source/blender/python/generic' # Only for bpy_internal_import.h, be very careful
incs += ' #source/blender/python/mathutils' # Only for mathutils, be very careful

incs += ' #intern/string #intern/guardedalloc #intern/container'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #intern/audaspace/intern #intern/audaspace/FX #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
incs += ' #source/blender/makesdna #source/blender/makesrna #source/blender/python #source/gameengine/Rasterizer'
incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/blender/misc #extern/glew/include #source/blender/gpu'
incs += ' #extern/recastnavigation/Recast/Include #extern/recastnavigation/Detour/Include'

incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_BOOST_INC']

if  env['WITH_BF_SDL']:
    incs += ' ' + env['BF_SDL_INC']
    defs.append('WITH_SDL')

if env['WITH_BF_PYTHON']:
    incs += ' ' + env['BF_PYTHON_INC']
    defs.append('WITH_PYTHON')

if env['WITH_BF_FFMPEG']:
    defs.append('WITH_FFMPEG')

if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw', 'win64-mingw'):
    if env['BF_DEBUG']:
        defs.append('_DEBUG') # for Python

if env['WITH_BF_CXX_GUARDEDALLOC']:
    defs.append('WITH_CXX_GUARDEDALLOC')

if env['WITH_BF_BULLET']:
    defs.append('WITH_BULLET')
    incs += ' #source/gameengine/Physics/Bullet'

if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
    incs += ' ' + env['BF_PTHREADS_INC']

env.BlenderLib ( 'ge_logic_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])