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SConscript « BlOde « Physics « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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phy_ode_env = Environment()

# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('ode_include')
phy_ode_env.Append (CCFLAGS = cflags)
phy_ode_env.Append (CXXFLAGS = cxxflags)
phy_ode_env.Append (CPPDEFINES = defines)

source_files = ['OdePhysicsController.cpp',
                'OdePhysicsEnvironment.cpp']

phy_ode_env.Append (CPPPATH=['.',
                             '../common',
                             ode_include
                            ])

phy_ode_env.Library (target='#/lib/PHY_Ode', source=source_files)