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SConscript « Bullet « Physics « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#!/usr/bin/python
Import ('env')

sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp'

incs = '. ../common #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'

incs += ' ' + env['BF_BULLET_INC']

cxxflags = []
if env['OURPLATFORM']=='win32-vc':
	cxxflags.append ('/GR')
	cxxflags.append ('/O2')

env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,80], cxx_compileflags=cxxflags )