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SConscript « Bullet « Physics « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#!/usr/bin/python
import sys
Import ('env')

sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp'

incs = '. ../common'

incs += ' ' + env['BF_BULLET_INC']

#TODO:
#if sys.platform=='win32':
#	phy_bullet_env.Append (CXXFLAGS = ['/GR'])
# phy_bullet_env.Append (CCFLAGS =['/O2'])

env.BlenderLib ( 'PHY_Bullet', Split(sources), Split(incs), [], libtype='game', priority=15 )