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SConscript « Sumo « Physics « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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phy_sumo_env = Environment()

# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('solid_include')
Import ('user_options_dict')
phy_sumo_env.Append (CCFLAGS = cflags)
phy_sumo_env.Append (CXXFLAGS = cxxflags)
phy_sumo_env.Append (CPPDEFINES = defines)

source_files = ['SumoPhysicsController.cpp',
                'SumoPhysicsEnvironment.cpp',
                'Fuzzics/src/SM_FhObject.cpp',
                'Fuzzics/src/SM_Object.cpp',
                'Fuzzics/src/SM_Scene.cpp']

phy_sumo_env.Append (CPPPATH = ['.',
                                '../common',
                                'Fuzzics/include',
                                solid_include,
                                '#/intern/moto/include'
                               ])

phy_sumo_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Sumo', source=source_files)