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SConscript « Sumo « Physics « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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import sys
Import ('user_options_dict')
Import ('library_env')

phy_sumo_env = library_env.Copy ()

source_files = ['SumoPhysicsController.cpp',
                'SumoPhysicsEnvironment.cpp',
                'Fuzzics/src/SM_FhObject.cpp',
                'Fuzzics/src/SM_Object.cpp',
                'Fuzzics/src/SM_Scene.cpp']

phy_sumo_env.Append (CPPPATH = ['.',
                                '../common',
                                'Fuzzics/include',
                                '#/intern/moto/include'
                               ])

phy_sumo_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])

if sys.platform=='win32':
	phy_sumo_env.Append (CXXFLAGS = ['/GR'])
	phy_sumo_env.Append ( CCFLAGS =['/O1'])

phy_sumo_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Sumo', source=source_files)