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solid_types.h « include « Sumo « Physics « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#ifndef SOLID_TYPES_H
#define SOLID_TYPES_H

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#define DT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
    
typedef double        DT_Scalar;        
typedef unsigned int  DT_Count;
typedef unsigned int  DT_Index;
typedef unsigned int  DT_Size;

typedef DT_Scalar DT_Vector3[3]; 
typedef DT_Scalar DT_Quaternion[4]; 

#endif