Welcome to mirror list, hosted at ThFree Co, Russian Federation.

PHY_IController.h « common « Physics « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 284d77ca22122682b53dab6f6d3fd257ce35775d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file PHY_IController.h
 *  \ingroup phys
 */

#ifndef __PHY_ICONTROLLER_H__
#define __PHY_ICONTROLLER_H__

#include "PHY_DynamicTypes.h"

class PHY_IPhysicsEnvironment;

#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif

/**
 * PHY_IController is the abstract simplified Interface to objects
 * controlled by the physics engine. This includes the physics objects
 * and the graphics object for view frustrum and occlusion culling.
 */
class PHY_IController
{
	public:
		virtual ~PHY_IController(){};
		// clientinfo for raycasts for example
		virtual	void*	GetNewClientInfo()=0;
		virtual	void	SetNewClientInfo(void* clientinfo)=0;
		virtual void	SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env)=0;

	
#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IController")
#endif
};

#endif  /* __PHY_ICONTROLLER_H__ */