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PHY_IGraphicController.h « common « Physics « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#ifndef PHY_IGRAPHICCONTROLLER_H
#define PHY_IGRAPHICCONTROLLER_H

#include "PHY_IController.h"


/**
	PHY_IPhysicsController is the abstract simplified Interface to a physical object.
	It contains the IMotionState and IDeformableMesh Interfaces.
*/
class PHY_IGraphicController : public PHY_IController
{
	public:
		virtual ~PHY_IGraphicController();
		/**
			SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
		*/
		virtual bool SetGraphicTransform()=0;
		virtual void Activate(bool active=true)=0;
		virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax)=0;
		virtual void setLocalAabb(const float* aabbMin,const float* aabbMax)=0;

		virtual PHY_IGraphicController*	GetReplica(class PHY_IMotionState* motionstate) {return 0;}

#ifdef WITH_CXX_GUARDEDALLOC
	void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IController"); }
	void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};

#endif //PHY_IGRAPHICCONTROLLER_H