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# $Id$
"""
Documentation for the GameKeys module.
======================================
This module holds key constants for the SCA_KeyboardSensor.
Alphabet keys
-------------
- AKEY
- BKEY
- CKEY
- DKEY
- EKEY
- FKEY
- GKEY
- HKEY
- IKEY
- JKEY
- KKEY
- LKEY
- MKEY
- NKEY
- OKEY
- PKEY
- QKEY
- RKEY
- SKEY
- TKEY
- UKEY
- VKEY
- WKEY
- XKEY
- YKEY
- ZKEY
Number keys
-----------
- ZEROKEY
- ONEKEY
- TWOKEY
- THREEKEY
- FOURKEY
- FIVEKEY
- SIXKEY
- SEVENKEY
- EIGHTKEY
- NINEKEY
Shift Modifiers
---------------
- CAPSLOCKKEY
- LEFTCTRLKEY
- LEFTALTKEY
- RIGHTALTKEY
- RIGHTCTRLKEY
- RIGHTSHIFTKEY
- LEFTSHIFTKEY
Arrow Keys
----------
- LEFTARROWKEY
- DOWNARROWKEY
- RIGHTARROWKEY
- UPARROWKEY
Numberpad Keys
--------------
- PAD0
- PAD1
- PAD2
- PAD3
- PAD4
- PAD5
- PAD6
- PAD7
- PAD8
- PAD9
- PADPERIOD
- PADSLASHKEY
- PADASTERKEY
- PADMINUS
- PADENTER
- PADPLUSKEY
Function Keys
-------------
- F1KEY
- F2KEY
- F3KEY
- F4KEY
- F5KEY
- F6KEY
- F7KEY
- F8KEY
- F9KEY
- F10KEY
- F11KEY
- F12KEY
Other Keys
----------
- ACCENTGRAVEKEY
- BACKSLASHKEY
- BACKSPACEKEY
- COMMAKEY
- DELKEY
- ENDKEY
- EQUALKEY
- ESCKEY
- HOMEKEY
- INSERTKEY
- LEFTBRACKETKEY
- LINEFEEDKEY
- MINUSKEY
- PAGEDOWNKEY
- PAGEUPKEY
- PAUSEKEY
- PERIODKEY
- QUOTEKEY
- RIGHTBRACKETKEY
- RETKEY
- SEMICOLONKEY
- SLASHKEY
- SPACEKEY
- TABKEY
Example::
# Set a connected keyboard sensor to accept F1
import GameLogic
import GameKeys
co = GameLogic.getCurrentController()
# 'Keyboard' is a keyboard sensor
sensor = co.getSensor('Keyboard')
sensor.key = GameKeys.F1KEY
Example::
# Do the all keys thing
import GameLogic
import GameKeys
co = GameLogic.getCurrentController()
# 'Keyboard' is a keyboard sensor
sensor = co.getSensor('Keyboard')
keylist = sensor.events
for key in keylist:
# key[0] == GameKeys.keycode, key[1] = status
if key[1] == GameLogic.KX_INPUT_JUST_ACTIVATED:
if key[0] == GameKeys.WKEY:
# Activate Forward!
if key[0] == GameKeys.SKEY:
# Activate Backward!
if key[0] == GameKeys.AKEY:
# Activate Left!
if key[0] == GameKeys.DKEY:
# Activate Right!
"""
def EventToString(event):
"""
Return the string name of a key event. Will raise a ValueError error if its invalid.
@type event: int
@param event: key event from GameKeys or the keyboard sensor.
@rtype: string
"""
def EventToCharacter(event, shift):
"""
Return the string name of a key event. Returns an empty string if the event cant be represented as a character.
@type event: int
@param event: key event from GameKeys or the keyboard sensor.
@type event: bool
@param event: set to true if shift is held.
@rtype: string
"""
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