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# $Id$
"""
Documentation for the Rasterizer module.
Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook::
# To use a mouse movement sensor "Mouse" and a
# motion actuator to mouse look:
import Rasterizer
import GameLogic
# SCALE sets the speed of motion
SCALE=[1, 0.5]
co = GameLogic.getCurrentController()
obj = co.getOwner()
mouse = co.getSensor("Mouse")
lmotion = co.getActuator("LMove")
wmotion = co.getActuator("WMove")
# Transform the mouse coordinates to see how far the mouse has moved.
def mousePos():
x = (Rasterizer.getWindowWidth()/2 - mouse.getXPosition())*SCALE[0]
y = (Rasterizer.getWindowHeight()/2 - mouse.getYPosition())*SCALE[1]
return (x, y)
pos = mousePos()
# Set the amount of motion: X is applied in world coordinates...
lmotion.setTorque(0.0, 0.0, pos[0], False)
# ...Y is applied in local coordinates
wmotion.setTorque(-pos[1], 0.0, 0.0, True)
# Activate both actuators
GameLogic.addActiveActuator(lmotion, True)
GameLogic.addActiveActuator(wmotion, True)
# Centre the mouse
Rasterizer.setMousePosition(Rasterizer.getWindowWidth()/2, Rasterizer.getWindowHeight()/2)
"""
def getWindowWidth():
"""
Gets the width of the window (in pixels)
@rtype: integer
"""
def getWindowHeight():
"""
Gets the height of the window (in pixels)
@rtype: integer
"""
def makeScreenshot(filename):
"""
Writes a screenshot to the given filename.
@type filename: string
"""
def enableVisibility(visible):
"""
Doesn't really do anything...
"""
def showMouse(visible):
"""
Enables or disables the operating system mouse cursor.
@type visible: boolean
"""
def setMousePosition(x, y):
"""
Sets the mouse cursor position.
@type x, y: integer
"""
def setBackgroundColor(rgba):
"""
Sets the window background colour.
@type rgba: list [r, g, b, a]
"""
def setMistColor(rgb):
"""
Sets the mist colour.
@type rgb: list [r, g, b]
"""
def setMistStart(start):
"""
Sets the mist start value. Objects further away than start will have mist applied to them.
@type start: float
"""
def setMistEnd(end):
"""
Sets the mist end value. Objects further away from this will be coloured solid with
the colour set by setMistColor().
@type end: float
"""
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