Welcome to mirror list, hosted at ThFree Co, Russian Federation.

RAS_FramingManager.h « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c058c8cd3e8742c25212c05adc4ad68eea3beafd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#ifndef RAS_FRAMINGMANAGER_H
#define RAS_FRAMINGMANAGER_H

#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif

class RAS_Rect;

/**
 * @section RAS_FrameSettings
 * This is a value type describing the framing used
 * by a particular scene in the game engine.
 * Each KX_Scene contains a RAS_FrameSetting describing
 * how the frustum and viewport are to be modified 
 * depending on the canvas size.
 *
 * e_frame_scale means that the viewport is set to the current
 * canvas size. If the view frustum aspect ratio is different 
 * to the canvas aspect this will lead to stretching.
 *
 * e_frame_extend means that the best fit viewport will be 
 * computed based upon the design aspect ratio
 * and the view frustum will be adjusted so that 
 * more of the scene is visible.
 *
 * e_frame_bars means that the best fit viewport will be
 * be computed based upon the design aspect ratio.
 */

class RAS_FrameSettings 
{
public :
	/**
	 * enum defining the policy to use 
	 * in each axis.
	 */
	enum RAS_FrameType {
		e_frame_scale,
		e_frame_extend,
		e_frame_bars
	};
	
	/**
	 * Contructor
	 */

	RAS_FrameSettings(
		RAS_FrameType frame_type,
		float bar_r,
		float bar_g,
		float bar_b,
		unsigned int design_aspect_width,
		unsigned int design_aspect_height 
	):
		m_frame_type(frame_type),
		m_bar_r(bar_r),
		m_bar_g(bar_g),
		m_bar_b(bar_b),
		m_design_aspect_width(design_aspect_width),
		m_design_aspect_height(design_aspect_height)
	{
	};

	RAS_FrameSettings(
	):
		m_frame_type(e_frame_scale),
		m_bar_r(0),
		m_bar_g(0),
		m_bar_b(0),
		m_design_aspect_width(1),
		m_design_aspect_height(1)
	{
	};

	/**
	 * Accessors
	 */

	const
		RAS_FrameType &		
	FrameType(
	) const {
		return m_frame_type;
	};

		void
	SetFrameType(
		RAS_FrameType type
	) {
		m_frame_type = type;
	};
	
		float
	BarRed(
	) const {
		return m_bar_r;
	};
		
		float
	BarGreen(
	) const {
		return m_bar_g;
	};

		float
	BarBlue(
	) const {
		return m_bar_b;
	};

		unsigned int
	DesignAspectWidth(
	) const {
		return m_design_aspect_width;	
	};

		unsigned int
	DesignAspectHeight(
	) const {
		return m_design_aspect_height;	
	};

private :

	RAS_FrameType m_frame_type;
	float m_bar_r;
	float m_bar_g;
	float m_bar_b;
	unsigned int m_design_aspect_width;
	unsigned int m_design_aspect_height;


#ifdef WITH_CXX_GUARDEDALLOC
public:
	void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_FrameSettings"); }
	void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
}; 

struct RAS_FrameFrustum
{
	float camnear,camfar;
	float x1,y1;
	float x2,y2;
};	

/* must match R_CULLING_... from DNA_scene_types.h */
enum RAS_CullingMode
{
	RAS_CULLING_DBVT = 0,
	RAS_CULLING_NORMAL,
	RAS_CULLING_NONE
};

/**
 * @section RAS_FramingManager
 * This class helps to compute a view frustum
 * and a viewport rectangle given the 
 * above settings and a description of the 
 * current canvas dimensions.
 *
 * You do not have to instantiate this class
 * directly, it only contains static helper functions
 */

class RAS_FramingManager
{
public :

	/**
	 * Compute a viewport given
	 * a RAS_FrameSettings and a description of the
	 * canvas.
	 */

	static
		void
	ComputeViewport(
		const RAS_FrameSettings &settings,
		const RAS_Rect &availableViewport,
		RAS_Rect &viewport
	);

	
	/**
	 * compute a frustrum given a valid viewport,
	 * RAS_FrameSettings, canvas description 
	 * and camera description
	 */

	static
		void
	ComputeOrtho(
		const RAS_FrameSettings &settings,
		const RAS_Rect &availableViewport,
		const RAS_Rect &viewport,
		const float scale,
		const float camnear,
		const float camfar,
		RAS_FrameFrustum &frustum
	);

	static
		void
	ComputeFrustum(
		const RAS_FrameSettings &settings,
		const RAS_Rect &availableViewport,
		const RAS_Rect &viewport,
		const float lens,
		const float camnear,
		const float camfar,
		RAS_FrameFrustum &frustum
	);

	static
		void
	ComputeDefaultFrustum(
		const float camnear,
		const float camfar,
		const float lens,
		const float design_aspect_ratio,
		RAS_FrameFrustum & frustum
	);	

	static
		void
	ComputeDefaultOrtho(
		const float camnear,
		const float camfar,
		const float scale,
		const float design_aspect_ratio,
		RAS_FrameFrustum & frustum
	);

private :

	static
		void
	ComputeBestFitViewRect(
		const RAS_Rect &availableViewport,
		const float design_aspect_ratio,
		RAS_Rect &viewport
	);



	/**
	 * Private constructor - this class is not meant
	 * for instanciation.
	 */

	RAS_FramingManager(
	);

	RAS_FramingManager(
		const RAS_FramingManager &
	);
	

#ifdef WITH_CXX_GUARDEDALLOC
public:
	void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_FramingManager"); }
	void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};		
		
#endif