Welcome to mirror list, hosted at ThFree Co, Russian Federation.

RAS_ICanvas.h « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: d90cbea286e5d8d5524368e1be545932d5ee2189 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file RAS_ICanvas.h
 *  \ingroup bgerast
 */

#ifndef __RAS_ICANVAS_H__
#define __RAS_ICANVAS_H__

#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif

class RAS_Rect;

/**
 * 2D rendering device context. The connection from 3d rendercontext to 2d surface.
 */
class RAS_ICanvas
{
public:
	enum BufferType {
		COLOR_BUFFER=1,
		DEPTH_BUFFER=2
	};

	enum RAS_MouseState
	{
		MOUSE_INVISIBLE=1,
		MOUSE_WAIT,
		MOUSE_NORMAL
	};

	virtual 
	~RAS_ICanvas(
	) {
	}

	virtual 
		void 
	Init(
	) = 0;

	virtual 
		void 
	BeginFrame(
	)=0;

	virtual 
		void 
	EndFrame(
	)=0;

	/**
	 * Initializes the canvas for drawing.  Drawing to the canvas is
	 * only allowed between BeginDraw() and EndDraw().
	 *
	 * \retval false Acquiring the canvas failed.
	 * \retval true Acquiring the canvas succeeded.
	 *
	 */

	virtual 
		bool 
	BeginDraw(
	)=0;

	/**
	 * Unitializes the canvas for drawing.
	 */

	virtual 
		void 
	EndDraw(
	)=0;


	/// probably needs some arguments for PS2 in future
	virtual 
		void 
	SwapBuffers(
	)=0;
	
	virtual
		void
	SetSwapInterval(
		int interval
	)=0;

	virtual
		bool
	GetSwapInterval(
		int& intervalOut
	)=0;
 
	virtual 
		void 
	ClearBuffer(
		int type
	)=0;

	virtual 
		void 
	ClearColor(
		float r,
		float g,
		float b,
		float a
	)=0;

	virtual 
		int	 
	GetWidth(
	) const = 0;

	virtual 
		int	 
	GetHeight(
	) const = 0;

	virtual
		int
	GetMouseX(int x
	)=0;

	virtual
		int
	GetMouseY(int y
	)= 0;

	virtual
		float
	GetMouseNormalizedX(int x
	)=0;

	virtual
		float
	GetMouseNormalizedY(int y
	)= 0;

	virtual
		const RAS_Rect &
	GetDisplayArea(
	) const = 0;

	virtual
		void
	SetDisplayArea(RAS_Rect *rect
	) = 0;

	/**
	 * Used to get canvas area within blender.
	 */
	virtual
		RAS_Rect &
	GetWindowArea(
	) = 0;

	/**
	 * Set the visible view-port 
	 */

	virtual
		void
	SetViewPort(
		int x1, int y1,
		int x2, int y2
	) = 0;

	/**
	 * Update the Canvas' viewport (used when the viewport changes without using SetViewPort()
	 * eg: Shadow buffers and FBOs
	 */

	virtual
		void
	UpdateViewPort(
		int x1, int y1,
		int x2, int y2
	) = 0;

	/**
	 * Get the visible viewport
	 */
	virtual
		const int*
	GetViewPort() = 0;

	virtual 
		void 
	SetMouseState(
		RAS_MouseState mousestate
	)=0;

	virtual 
		void 
	SetMousePosition(
		int x,
		int y
	)=0;

	virtual
		RAS_MouseState
	GetMouseState()
	{
		return m_mousestate;
	}

	virtual 
		void 
	MakeScreenShot(
		const char* filename
	)=0;

	virtual
		void 
	ResizeWindow(
		int width,
		int height
	)=0;

	virtual
		void
	SetFullScreen(
		bool enable
	)=0;

	virtual
		bool
	GetFullScreen()=0;

		
	
protected:
	RAS_MouseState m_mousestate;


#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_ICanvas")
#endif
};

#endif  /* __RAS_ICANVAS_H__ */