Welcome to mirror list, hosted at ThFree Co, Russian Federation.

RAS_MaterialBucket.h « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 5ad0c173a560bb1c608acda4e9a2b936c9e3fb46 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#ifndef __RAS_MATERIALBUCKET
#define __RAS_MATERIALBUCKET

#include "RAS_TexVert.h"
#include "GEN_Map.h"
#include "STR_HashedString.h"

#include "MT_Transform.h"
#include "RAS_IPolygonMaterial.h"
#include "RAS_Deformer.h"	// __NLA
#include <vector>
#include <map>
#include <set>
using namespace std;

typedef vector<unsigned short> KX_IndexArray;
typedef vector<RAS_TexVert> KX_VertexArray;
typedef vector< KX_VertexArray* >  vecVertexArray;
typedef vector< KX_IndexArray* > vecIndexArrays;

/**
 * KX_VertexIndex
 */
struct KX_VertexIndex {
public:
	KX_VertexIndex(int size);
	void	SetIndex(short loc,unsigned int index);
	
	// The vertex array
	short	m_vtxarray;
	// An index into the vertex array for up to 4 verticies
	unsigned short	m_indexarray[4];
	short	m_size;
};

/**
 * KX_ListSlot.
 */
class KX_ListSlot
{
protected:
	int m_refcount;
public:
	KX_ListSlot(){ m_refcount=1; }
	virtual ~KX_ListSlot() {}
	virtual int Release() { 
		if (--m_refcount > 0)
			return m_refcount;
		delete this;
		return 0;
	}
	virtual KX_ListSlot* AddRef() {
		m_refcount++;
		return this;
	}
	virtual void SetModified(bool mod)=0;
};

/**
 * KX_MeshSlot.
 */
class KX_MeshSlot
{
public:
	void*						m_clientObj;
	RAS_Deformer*				m_pDeformer;	//	__NLA
	double*						m_OpenGLMatrix;
	class RAS_MeshObject*		m_mesh;
	mutable bool				m_bVisible; // for visibility
	mutable bool				m_bObjectColor;
	mutable MT_Vector4			m_RGBAcolor;
	mutable KX_ListSlot*		m_DisplayList; // for lists
	KX_MeshSlot() :
		m_pDeformer(NULL), 
		m_bVisible(true),
		m_DisplayList(0)
	{
	}
	~KX_MeshSlot();
	bool					Less(const KX_MeshSlot& lhs) const;
};


inline bool operator <( const KX_MeshSlot& rhs,const KX_MeshSlot& lhs)
{
	return ( rhs.Less(lhs));
}

/**
 * Contains a list of meshs with the same material properties.
 */
class RAS_MaterialBucket
{
public:
	typedef std::set<KX_MeshSlot> T_MeshSlotList;
	
	RAS_MaterialBucket(RAS_IPolyMaterial* mat);
	virtual ~RAS_MaterialBucket() {}
	
	void	Render(const MT_Transform& cameratrans,
					   class RAS_IRasterizer* rasty,
					   class RAS_IRenderTools* rendertools);
	
	void	SchedulePolygons(int drawingmode);
	void	ClearScheduledPolygons();
	
	RAS_IPolyMaterial*		GetPolyMaterial() const;
	bool	IsTransparant() const;
		
	static void	StartFrame();
	static void EndFrame();

	void	SetMeshSlot(KX_MeshSlot& ms);
	void	RemoveMeshSlot(KX_MeshSlot& ms);
	void	MarkVisibleMeshSlot(KX_MeshSlot& ms,
								bool visible,
								bool color,
								const MT_Vector4& rgbavec);

	void RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty,
		RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, int drawmode);
	bool ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty,
		RAS_IRenderTools *rendertools, int &drawmode);
	
	unsigned int NumMeshSlots();
	T_MeshSlotList::iterator msBegin();
	T_MeshSlotList::iterator msEnd();

	struct less
	{
		bool operator()(const RAS_MaterialBucket* x, const RAS_MaterialBucket* y) const 
		{ 
			return *x->GetPolyMaterial() < *y->GetPolyMaterial(); 
		}
	};
	
	typedef set<RAS_MaterialBucket*, less> Set;
private:
	
	T_MeshSlotList				m_meshSlots;
	bool						m_bScheduled;
	bool						m_bModified;
	RAS_IPolyMaterial*			m_material;
	double*						m_pOGLMatrix;
	
};

#endif //__KX_BUCKET