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#ifndef __RAS_EROSION2DFILTER
#define __RAS_EROSION2DFILTER
char * ErosionFragmentShader=STRINGIFY(
uniform sampler2D sampler0;
uniform vec2 tc_offset[9];
void main(void)
{
vec4 sample[9];
vec4 minValue = vec4(1.0);
for (int i = 0; i < 9; i++)
{
sample[i] = texture2D(sampler0,
gl_TexCoord[0].st + tc_offset[i]);
minValue = min(sample[i], minValue);
}
gl_FragColor = minValue;
}
);
#endif
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