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RAS_Invert2DFilter.h « RAS_OpenGLFilters « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#ifndef __RAS_INVERT2DFILTER
#define __RAS_INVERT2DFILTER

char * InvertFragmentShader=STRINGIFY(
uniform sampler2D sampler0;
uniform vec2 offset[9];

void main(void)
{
	vec4 texcolor = texture2D(sampler0, gl_TexCoord[0].st); 
	gl_FragColor.rgb = 1.0 - texcolor.rgb;
    gl_FragColor.a = texcolor.a;
}
);
#endif