Welcome to mirror list, hosted at ThFree Co, Russian Federation.

RAS_Sepia2DFilter.h « RAS_OpenGLFilters « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: cfff00e128799ce23a88b3008ce2212df8c2a1d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
#ifndef __RAS_SEPIA2DFILTER
#define __RAS_SEPIA2DFILTER

char * SepiaFragmentShader=STRINGIFY(
uniform sampler2D sampler0;
uniform vec2 offset[9];

void main(void)
{
	vec4 texcolor = texture2D(sampler0, gl_TexCoord[0].st); 
	float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
	gl_FragColor = vec4(gray * vec3(1.2, 1.0, 0.8), texcolor.a);
}
);
#endif