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RAS_Sepia2DFilter.h « RAS_OpenGLFilters « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __RAS_SEPIA2DFILTER
#define __RAS_SEPIA2DFILTER

const char * SepiaFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;

void main(void)
{
	vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); 
	float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
	gl_FragColor = vec4(gray * vec3(1.2, 1.0, 0.8), texcolor.a);
}
);
#endif