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SConscript « RAS_OpenGLRasterizer « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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ras_openglrasterizer_env = Environment()

# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
ras_openglrasterizer_env.Append (CCFLAGS = cflags)
ras_openglrasterizer_env.Append (CXXFLAGS = cxxflags)
ras_openglrasterizer_env.Append (CPPDEFINES = defines)

source_files = ['RAS_CheckVertexArrays.cpp',
                'RAS_OpenGLRasterizer.cpp',
                'RAS_VAOpenGLRasterizer.cpp']

ras_openglrasterizer_env.Append (CPPPATH=['.',
                                          '#source/kernel/gen_system',
                                          '#intern/string',
                                          '#intern/moto/include',
                                          '#source/gameengine/Rasterizer'
                                         ])

ras_openglrasterizer_env.Library (target='#/lib/RAS_OpenGLRasterizer', source=source_files)