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SConscript « RAS_OpenGLRasterizer « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#!/usr/bin/python
Import ('env')

sources = env.Glob('*.cpp')

defs = []
defs += env['BF_GL_DEFINITIONS']

incs = [
    '.',
    '#intern/container',
    '#intern/guardedalloc',
    '#intern/string',
    env['BF_GLEW_INC'],
    '#/intern/glew-mx',
    '#intern/moto/include',
    '#source/blender/blenkernel',
    '#source/blender/blenfont',
    '#source/blender/blenlib',
    '#source/blender/gpu',
    '#source/blender/makesdna',
    '#source/gameengine/BlenderRoutines',
    '#source/gameengine/Expressions',
    '#source/gameengine/GameLogic',
    '#source/gameengine/Physics/common',
    '#source/gameengine/Rasterizer',
    '#source/gameengine/SceneGraph',
    '#source/gameengine/Ketsji',
    env['BF_OPENGL_INC'],
    ]
incs = ' '.join(incs)

if env['WITH_BF_CXX_GUARDEDALLOC']:
    defs.append('WITH_CXX_GUARDEDALLOC')

if env['WITH_BF_PYTHON']:
    incs += ' ' + env['BF_PYTHON_INC']
    defs.append('WITH_PYTHON')

env.BlenderLib ( 'ge_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])