Welcome to mirror list, hosted at ThFree Co, Russian Federation.

RAS_TexVert.h « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 0480c97421dbf98cf81f0f35edadcd84f5b73d8e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef __RAS_TEXVERT
#define __RAS_TEXVERT


#include "MT_Point3.h"
#include "MT_Point2.h"
#include "MT_Transform.h"

static MT_Point3 g_pt3;
static MT_Point2 g_pt2;

#define TV_CALCFACENORMAL 0x0001

#define RAS_TexVert_INLINE 1

class RAS_TexVert
{
	
	float			m_localxyz[3];	// 3*4 = 12 = 24
	float			m_uv1[2];	// 2*4 =  8 = 24 + 16 = 40
	unsigned int	m_rgba;			// 4   = 40 + 4 = 44
	short			m_normal[3];	// 3*2 =  6 = 50 
	short			m_flag;		// 32 bytes total size, fits nice = 52 = not fit nice


public:
	short getFlag() const;
	RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0)
	{}
	RAS_TexVert(const MT_Point3& xyz,
				const MT_Point2& uv,
				const unsigned int rgba,
				const short *normal,
				const short flag);
	~RAS_TexVert() {};

	// leave multiline for debugging
#ifdef RAS_TexVert_INLINE
	void SetXYZ(const MT_Point3& xyz)
	{
		xyz.getValue(m_localxyz);
	}
	
	
	
	void SetUV(const MT_Point2& uv)
	{
		uv.getValue(m_uv1);
	}
	
	void SetRGBA(const unsigned int rgba)
	{ 
		m_rgba = rgba;
	}
	
	void SetFlag(const short flag)
	{
		m_flag = flag;
	}
	
	void SetNormal(const MT_Vector3& normal)
	{
		m_normal[0] = short(normal.x()*32767.0);
		m_normal[1] = short(normal.y()*32767.0);
		m_normal[2] = short(normal.z()*32767.0);
	}

	const float* getUV1 () const { 
		return m_uv1;
	};
	
	const float* getLocalXYZ() const { 
		return m_localxyz;
	};
	
	const short* getNormal() const {
		return m_normal;
	}
	
	const unsigned int& getRGBA() const {
		return m_rgba;
	}
#else
	const float* getUV1 () const;
	const short*		getNormal() const;
	const float*		getLocalXYZ() const;
	const unsigned int&	getRGBA() const;

	void				SetXYZ(const MT_Point3& xyz);
	void				SetUV(const MT_Point2& uv);
	void				SetRGBA(const unsigned int rgba);
	void				SetNormal(const MT_Vector3& normal);
	void				SetFlag(const short flag);
	
#endif
	void				SetRGBA(const MT_Vector4& rgba);
	const MT_Point3&	xyz();

	// compare two vertices, and return TRUE if both are almost identical (they can be shared)
	bool				closeTo(const RAS_TexVert* other);

	bool				closeTo(const MT_Point3& otherxyz,
								const MT_Point2& otheruv,
								const unsigned int otherrgba,
								short othernormal[3]) const;
	void getOffsets(void*&xyz, void *&uv1, void *&rgba, void *&normal) const;
};

#endif //__RAS_TEXVERT