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SConscript « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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ras_rasterizer_env = Environment()

# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
ras_rasterizer_env.Append (CCFLAGS = cflags)
ras_rasterizer_env.Append (CXXFLAGS = cxxflags)
ras_rasterizer_env.Append (CPPDEFINES = defines)

source_files = ['RAS_BucketManager.cpp',
                'RAS_FramingManager.cpp',
                'RAS_IPolygonMaterial.cpp',
                'RAS_IRenderTools.cpp',
                'RAS_MaterialBucket.cpp',
                'RAS_MeshObject.cpp',
                'RAS_Polygon.cpp',
                'RAS_TexVert.cpp',
                'RAS_texmatrix.cpp']

ras_rasterizer_env.Append (CPPPATH=['.',
                                    '#source/kernel/gen_system',
                                    '#intern/string',
                                    '#intern/moto/include'
                                   ])

ras_rasterizer_env.Library (target='#/lib/RAS_rasterizer', source=source_files)