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SConscript « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#!/usr/bin/python
Import ('env')

SConscript(['BlenderRoutines/SConscript',
            'Converter/SConscript',
            'Expressions/SConscript',
            'GameLogic/SConscript',
            'Ketsji/SConscript',
            'Ketsji/KXNetwork/SConscript',
            'Network/SConscript',
            'Network/LoopBackNetwork/SConscript',
            'Physics/common/SConscript',
            'Physics/Dummy/SConscript',
            'Rasterizer/SConscript',
            'Rasterizer/RAS_OpenGLRasterizer/SConscript',
            'SceneGraph/SConscript',
            'Physics/Bullet/SConscript',
            'VideoTexture/SConscript'
            ])

if env['WITH_BF_SOLID']:
	SConscript(['Physics/Sumo/SConscript'])

if env['WITH_BF_PLAYER']:
    SConscript(['GamePlayer/SConscript'])

#if user_options_dict['USE_PHYSICS'] == 'solid':
#    SConscript(['Physics/Sumo/SConscript'])
#elif user_options_dict['USE_PHYSICS'] == 'ode':
#    SConscript(['Physics/BlOde/SConscript'])