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SConscript « SceneGraph « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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sg_scenegraph_env = Environment()

# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
sg_scenegraph_env.Append (CCFLAGS = cflags)
sg_scenegraph_env.Append (CXXFLAGS = cxxflags)
sg_scenegraph_env.Append (CPPDEFINES = defines)

source_files = ['SG_Controller.cpp',
                'SG_IObject.cpp',
                'SG_Node.cpp',
                'SG_Spatial.cpp']

sg_scenegraph_env.Append (CPPPATH=['.',
                                   '#intern/moto/include'
                                  ])

sg_scenegraph_env.Library (target='#/lib/SG_SceneGraph', source=source_files)