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BlendType.h « VideoTexture « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software  Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright (c) 2006 The Zdeno Ash Miklas
 *
 * This source file is part of VideoTexture library
 *
 * Contributor(s):
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file BlendType.h
 *  \ingroup bgevideotex
 */

#ifndef __BLENDTYPE_H__
#define __BLENDTYPE_H__


/// class allows check type of blender python object and access its contained object
/// MUST ONLY BE USED FOR KX classes that are descendent of PyObjectPlus
template <class PyObj> class BlendType
{
public:
	/// constructor
	BlendType (const char * name) : m_name(name), m_objType(NULL) {}

	/// check blender type and return pointer to contained object or NULL (if type is not valid)
	PyObj *checkType(PyObject *obj)
	{
		// if pointer to type isn't set 
		if (m_objType == NULL)
		{
			// compare names of type
			if (strcmp(Py_TYPE(obj)->tp_name, m_name) == 0)
				// if name of type match, save pointer to type
				m_objType = Py_TYPE(obj);
			else
				// if names of type don't match, return NULL
				return NULL;
		}
		// if pointer to type is set and don't match to type of provided object, return NULL
		else if (Py_TYPE(obj) != m_objType)
			return NULL;
		// return pointer to object, this class can only be used for KX object =>
		// the Py object is actually a proxy
		return (PyObj *)BGE_PROXY_REF(obj);
	}

	/// parse arguments to get object
	PyObj *parseArg(PyObject *args)
	{
		// parse arguments
		PyObject *obj;
		if (PyArg_ParseTuple(args, "O", &obj)) {
			// if successfully parsed, return pointer to object
			return checkType(obj);
		}
		// otherwise return NULL
		return NULL;
	}

protected:
	/// name of Python type
	const char * m_name;
	/// pointer to Python type
	PyTypeObject *m_objType;
};


#endif