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DeckLink.h « VideoTexture « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2015, Blender Foundation
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Blender Foundation.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file VideoTexture/DeckLink.h
 *  \ingroup bgevideotex
 */

#ifndef __DECKLINK_H__
#define __DECKLINK_H__

#ifdef WITH_GAMEENGINE_DECKLINK

#include "EXP_PyObjectPlus.h"
#include <structmember.h>

#include "DNA_image_types.h"

#include "DeckLinkAPI.h"

#include "ImageBase.h"
#include "BlendType.h"
#include "Exception.h"


// type DeckLink declaration
struct DeckLink
{
	PyObject_HEAD

	// last refresh
	double m_lastClock;
	// decklink card to which we output
	IDeckLinkOutput * mDLOutput;
	IDeckLinkKeyer * mKeyer;
	IDeckLinkMutableVideoFrame *mLeftFrame;
	IDeckLinkMutableVideoFrame *mRightFrame;
	bool mUse3D;
	bool mUseKeying;
	bool mUseExtend;
	bool mKeyingSupported;
	bool mHDKeyingSupported;
	uint8_t mKeyingLevel;
	BMDDisplayMode mDisplayMode;
	short mSize[2];
	uint32_t mFrameSize;

	// image source
	PyImage * m_leftEye;
	PyImage * m_rightEye;
};


// DeckLink type description
extern PyTypeObject DeckLinkType;

// helper function
HRESULT decklink_ReadDisplayMode(const char *format, size_t len, BMDDisplayMode *displayMode);
HRESULT decklink_ReadPixelFormat(const char *format, size_t len, BMDPixelFormat *displayMode);

#endif	/* WITH_GAMEENGINE_DECKLINK */

#endif	/* __DECKLINK_H__ */