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ImageMix.h « VideoTexture « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library

Copyright (c) 2007 The Zdeno Ash Miklas

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/

/** \file ImageMix.h
 *  \ingroup bgevideotex
 */
 
#if !defined IMAGEMIX_H
#define IMAGEMIX_H


#include "Common.h"

#include "ImageBase.h"
#include "FilterBase.h"


/// class for source mixing
class ImageSourceMix : public ImageSource
{
public:
	/// constructor
	ImageSourceMix (const char * id) : ImageSource(id), m_weight(0x100) {}
	/// destructor
	virtual ~ImageSourceMix (void) {}

	/// get offset
	long long getOffset (void) { return m_offset; }
	/// set offset
	void setOffset (unsigned int * firstImg) { m_offset = m_image - firstImg; }

	/// get weight
	short getWeight (void) { return m_weight; }
	/// set weight
	void setWeight (short weight) { m_weight = weight; }

protected:
	/// buffer offset to the first source buffer
	long long m_offset;
	/// source weight
	short m_weight;
};


/// class for image mixer
class ImageMix : public ImageBase
{
public:
	/// constructor
	ImageMix (void) : ImageBase(false) {}

	/// destructor
	virtual ~ImageMix (void) {}

	/// get weight
	short getWeight (const char * id);
	/// set weight
	bool setWeight (const char * id, short weight);

protected:

	/// create new source
	virtual ImageSource * newSource (const char * id) { return new ImageSourceMix(id); }

	/// calculate image from sources and set its availability
	virtual void calcImage (unsigned int texId, double ts);
};


/// pixel filter for image mixer
class FilterImageMix : public FilterBase
{
public:
	/// constructor
	FilterImageMix (ImageSourceList & sources) : m_sources(sources) {}
	/// destructor
	virtual ~FilterImageMix (void) {}

protected:
	/// source list
	ImageSourceList & m_sources;

	/// filter pixel, source int buffer
	virtual unsigned int filter (unsigned int * src, short x, short y,
		short * size, unsigned int pixSize, unsigned int val = 0)
	{
		// resulting pixel color
		int color[] = {0, 0, 0, 0};
		// iterate sources
		for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
		{
			// get pointer to mixer source
			ImageSourceMix * mixSrc = static_cast<ImageSourceMix*>(*it);
			// add weighted source pixel to result
			color[0] += mixSrc->getWeight() * (src[mixSrc->getOffset()] & 0xFF);
			color[1] += mixSrc->getWeight() * ((src[mixSrc->getOffset()] >> 8) & 0xFF);
			color[2] += mixSrc->getWeight() * ((src[mixSrc->getOffset()] >> 16) & 0xFF);
			color[3] += mixSrc->getWeight() * ((src[mixSrc->getOffset()] >> 24) & 0xFF);
		}
		// return resulting color
		return ((color[0] >> 8) & 0xFF) | (color[1] & 0xFF00)
			| ((color[2] << 8) & 0xFF0000) | ((color[3] << 16) & 0xFF000000);
	}
};


#endif